Gambling Motives: Application of the Reasons for Gambling Questionnaire in an Australian Population Survey

被引:65
|
作者
Francis, K. L. [1 ]
Dowling, N. A. [1 ,2 ,3 ]
Jackson, A. C. [1 ]
Christensen, D. R. [1 ]
Wardle, H. [4 ]
机构
[1] Univ Melbourne, Problem Gambling Res & Treatment Ctr, Melbourne, Vic, Australia
[2] Deakin Univ, Sch Psychol, Burwood, Vic 3125, Australia
[3] Monash Univ, Sch Psychol & Psychiat, Melbourne, Australia
[4] Natl Ctr Social Res NatCen, London, England
关键词
Problem gambling; Pathological gambling; Gambling; Motives; Measurement; Reasons for Gambling Questionnaire; PROOF-OF-CONCEPT; PSYCHOMETRIC EVALUATION; GAMBLERS; MOTIVATION; BEHAVIORS; INVENTORY; ATTITUDES; MACHINE; GMAB;
D O I
10.1007/s10899-014-9458-1
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
The Reasons for Gambling Questionnaire (RGQ) consist of 15 items forming five factors: enhancement, social, money, recreation and coping. The RGQ was developed for use in the 2010 British Gambling Prevalence Survey (BGPS) and has now been employed in the second Social and Economic Impact Study (SEIS) of Gambling in Tasmania study conducted in 2011 in Australia. Given differences between Britain and Australia in terms of socio-demographic profiles, gambling cultures and attitudes, gambling access and availability, gambling regulation, and rates and patterns of gambling participation, the aims of this study were to analyse the RGQ data from the SEIS to: (1) determine the most commonly endorsed gambling motives in an Australian jurisdiction, (2) explore the factor structure of the RGQ in an Australian sample, and (3) explore how motives for gambling vary among different Australian population sub-groups. A representative sample of the Tasmanian population who had gambled in the previous 12 months (n = 2,796) were administered the RGQ via computer-assisted telephone interviewing. The five most commonly endorsed reasons for gambling were for fun (62 %), followed by the chance of winning big money (52 %), it being something to do with friends and family (48 %), to be sociable (40 %), and excitement (38 %). A principal component analysis revealed a five-factor structure that is slightly different from that derived in the BGPS: money, regulate internal state, positive feelings, social, and challenge reasons. Finally, gambling motives varied according to socio-demographic factors, number of gambling activities, problem gambling severity, and participation on different gambling activities. Although some of these findings are consistent with those from the BGPS, there are also some slight differences, suggesting that there may be regional-specific variations in gambling motives.
引用
收藏
页码:807 / 823
页数:17
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