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- [7] GAMIFICATION AS A METHODOLOGICAL STRATEGY TO TEACH GRAMMAR IN THE UNIVERSITY EDUCATIONAL CONTEXT: EXPLORING THE USE OF KAHOOT INNOVACION EDUCATIVA, 2022, (32):
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- [10] Use of Videogames and Knowledge of Gamification in University Students TEEM'21: NINTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY, 2021, : 145 - 149