DEVELOPMENT OF 3D SOLID SHAPES IN AUGMENTED REALITY, AUGMO: A GAME-BASED LEARNING APPLICATION

被引:0
|
作者
El Kouzi, Malek [1 ]
Shafiq, M. Omair [1 ]
机构
[1] Carleton Univ, Sch Informat Technol, Ottawa, ON, Canada
关键词
CHALLENGES; EDUCATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Augmented Reality technology is proving itself as a handy tool in daily life. In the field of education, textbooks are used as the main tool for students learning. Even though some schools use tablets and smart boards in their classrooms, still they depend on textbooks for teaching. Implementing augmented reality in classrooms means achieving amazing and cost-effective teaching tools. A teacher's goal is to make their lessons so exciting and enjoyable that students are enthusiastic about learning. Augmented reality for education transforms a repetitive and unexciting lesson into an interesting and interactive lecture. This study presents an Augmented Reality Educational Application named AUGMO. The application inspires interaction and permits content flexibility, self-evaluation and can be successfully implemented for learning and development in the classroom. Our study successfully helped elementary school students learn about 3D Solid Shapes by introducing them to AR technologies. AUGMO allowed students to interact with 3D Solid Shapes models and learn similarities and differences while just using a tablet, a picture, and their hands. The results show that most students think that AUGMO assisted them to visualize and understand better about solid shapes. Additionally, the data collected from the study proved that there is a substantial increase in correct answers about the solid shapes structures after using our AR application.
引用
收藏
页码:8928 / 8938
页数:11
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