Distributed Generalized Nash Equilibria Computation of Monotone Games via Double-Layer Preconditioned Proximal-Point Algorithms

被引:61
|
作者
Yi, Peng [1 ]
Pavel, Lacra [2 ]
机构
[1] Washington Univ, Dept Elect & Syst Engn, St Louis, MO 63130 USA
[2] Univ Toronto, Dept Elect & Comp Engn, Toronto, ON M5S, Canada
来源
关键词
Distributed algorithms; game theory; networks; AGGREGATIVE GAMES; CONVERGENCE; NETWORKS; SEEKING;
D O I
10.1109/TCNS.2018.2813928
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we investigate distributed generalized Nash equilibrium (GNE) computation of monotone games with affine coupling constraints. Each player can only utilize its local objective function, local feasible set, and a local block of the coupling constraint, and can only communicate with its neighbors. We assume the game has monotone pseudo-subdifferential without Lipschitz continuity restrictions. We design novel center-free distributed GNE seeking algorithms for equality and inequality affine coupling constraints, respectively. A proximal alternating direction method of multipliers is proposed for the equality case, while for the inequality case, a parallel splitting type algorithm is proposed. In both algorithms, the GNE seeking task is decomposed into a sequential Nash equilibrium (NE) computation of regularized subgames and distributed update of multipliers and auxiliary variables, based on local data and local communication. Our two double-layer GNE algorithms need not specify the inner loop NE seeking algorithm, and moreover, only require that the strongly monotone subgames are inexactly solved. We prove their convergence by showing that the two algorithms can be seen as specific instances of preconditioned proximal point algorithms for finding zeros of monotone operators. Applications and numerical simulations are given for illustration.
引用
收藏
页码:299 / 311
页数:13
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