FPGA Implementation of Edge-Guided Pattern Generation for Motion-Vector Estimation of Textureless Objects

被引:0
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作者
Tanibata, Aoi [1 ]
Schmid, Alexandre [2 ]
Takamaeda-Yamazaki, Shinya [1 ]
Ikebe, Masayuki [1 ]
Motomura, Masato [1 ]
Asai, Tetsuya [1 ]
机构
[1] Hokkaido Univ, Grad Sch Informat Sci & Technol, Kita Ku, Kita 19,Nishi 9, Sapporo, Hokkaido 0600814, Japan
[2] Ecole Polytech Fed Lausanne, Microelect Syst Lab, CH-1015 Lausanne, Switzerland
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中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The widely accepted block-matching technique, which is required to identify motion vectors, fails in cases in which texture is not existent. In [1], we proposed a hardware-oriented cellular-automaton algorithm that generates spatial patterns on textureless objects and backgrounds, aiming at motion-vector estimation of textureless moving objects. This demonstration presents a field-programmable gate array (FPGA) system that supports real-time processing. This system provides motion-vectors in moving textureless objects and enables enhanced processing of motion vector classification.
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页数:1
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