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The Effect of a Virtual Reality-Based Intervention Program on Cognition in Older Adults with Mild Cognitive Impairment: A Randomized Control Trial
被引:112
|作者:
Thapa, Ngeemasara
[1
,2
]
Park, Hye Jin
[1
,2
]
Yang, Ja-Gyeong
[1
,2
]
Son, Haeun
[1
,2
]
Jang, Minwoo
[1
,2
]
Lee, Jihyeon
[1
]
Kang, Seung Wan
[3
]
Park, Kyung Won
[4
]
Park, Hyuntae
[1
,2
]
机构:
[1] Dong A Univ, Grad Sch, Dept Hlth Sci, Busan 49315, South Korea
[2] Dong A Univ, Lab Smart Healthcare, Busan 49315, South Korea
[3] Seoul Natl Univ, Coll Nursing, Data Ctr Korean EEG, Seoul 03080, South Korea
[4] Dong A Univ, Dept Neurol, Coll Med, Busan 49201, South Korea
关键词:
virtual reality;
dementia;
mild cognitive impairment;
electroencephalogram;
DEMENTIA;
DECLINE;
MEMORY;
INDIVIDUALS;
VALIDITY;
DISEASE;
TRAIL;
SPEED;
D O I:
10.3390/jcm9051283
中图分类号:
R5 [内科学];
学科分类号:
1002 ;
100201 ;
摘要:
This study aimed to investigate the association between a virtual reality (VR) intervention program and cognitive, brain and physical functions in high-risk older adults. In a randomized controlled trial, we enrolled 68 individuals with mild cognitive impairment (MCI). The MCI diagnosis was based on medical evaluations through a clinical interview conducted by a dementia specialist. Cognitive assessments were performed by neuropsychologists according to standardized methods, including the Mini-Mental State Examination (MMSE) and frontal cognitive function: trail making test (TMT) A & B, and symbol digit substitute test (SDST). Resting state electroencephalogram (EEG) was measured in eyes open and eyes closed conditions for 5 minutes each, with a 19-channel wireless EEG device. The VR intervention program (3 times/week, 100 min each session) comprised four types of VR game-based content to improve the attention, memory and processing speed. Analysis of the subjects for group-time interactions revealed that the intervention group exhibited a significantly improved executive function and brain function at the resting state. Additionally, gait speed and mobility were also significantly improved between and after the follow-up. The VR-based training program improved cognitive and physical function in patients with MCI relative to controls. Encouraging patients to perform VR and game-based training may be beneficial to prevent cognitive decline.
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