Competition of Duopoly MVNOs for IoT Applications through Wireless Network Virtualization

被引:5
|
作者
Zhang, Wanli [1 ]
Li, Xianwei [1 ]
Zhao, Liang [2 ]
Yang, Xiaoying [1 ]
机构
[1] Suzhou Univ, Sch Informat Engn, Suzhou, Peoples R China
[2] Shenyang Aerosp Univ, Sch Comp Sci, Shenyang 110136, Peoples R China
来源
WIRELESS COMMUNICATIONS & MOBILE COMPUTING | 2020年 / 2020卷 / 2020期
关键词
SERVICE PROVISION; GAME; SELECTION; INTERNET; INTELLIGENCE; EQUILIBRIUM; PROVIDERS; DYNAMICS; SCHEME; USERS;
D O I
10.1155/2020/8880307
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Network performance is of great importance for processing Internet of Things (IoT) applications in the fifth-generation (5G) communication system. With the increasing number of the devices, how network services should be provided with better performances is becoming a pressing issue. The static resource allocation of wireless networks is becoming a bottleneck for the emerging IoT applications. As a potential solution, network virtualization is considered a promising approach to enhancing the network performance and solving the bottleneck issue. In this paper, the problem of wireless network virtualization is investigated where one wireless infrastructure provider (WIP), mobile virtual network operators (MVNOs), and IoT devices coexist. In the system model under consideration, with the help of a software-defined network (SDN) controller, the WIP can divide and reconfigure its radio frequency bands to radio frequency slices. Then, two MVNOs, MVNO1 and MVNO2, can lease these frequency slices from the WIP and then provide IoT network services to IoT users under competition. We apply a two-stage Stackelberg game to investigate and analyze the relationship between the two MVNOs and IoT users, where MVNO1 and MVNO2 firstly try to maximize their profits by setting the optimal network service prices. Then, IoT users make decisions on which network service they should select according to the performances and prices of network services. Two competition cases between MVNO1 and MVNO2 are considered, namely, Stackelberg game (SG) where MVNO1 is the leader whose price of network service is set firstly and MVNO2 is the follower whose network service price is set later and noncooperative strategic game (NSG) under which the service prices of MVNO1 and MVNO2 are simultaneously set. Each IoT user decides whether and which MVNO to select on the basis of the network service prices and qualities. The numerical results are provided to show the effectiveness of our game model and the proposed solution method.
引用
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页数:11
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