Particle-Based Transparent Texture Mapping for Implicit Surfaces

被引:0
|
作者
Kitagawa, Takehiko [1 ]
Tanaka, Satoshi [2 ]
Nakata, Susumu [2 ]
Hasegawa, Kyoko [2 ]
机构
[1] Ritsumeikan Univ, Grad Sch Informat Sci & Engn, 1-1-1 Noji Higashi, Kusatsu, Shiga, Japan
[2] Ritsumeikan Univ, Coll Informat Sci & Engn, Shiga, Japan
来源
ASIASIM 2012, PT III | 2012年 / 325卷
关键词
Particle-Based Rendering; Texture Mapping; Implicit Surfaces;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The particle-based surface rendering (PBSR) is a method for transparent rendering using opaque particles and probabilistic determination of surface opacity. The target of this paper is to develop a transparent texture mapping technique in the framework of the particle-based surface rendering. Our method enables precise transparent rendering of implicit surfaces with colorful textures mapped. We investigate parallel and perspective projections of a texture image to the particles that are rendering primitives of the PBSR. We demonstrate that using our texture mapping method in the fused visualization is a unique feature of the PBSR.
引用
收藏
页码:406 / +
页数:3
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