The Farm Game: A Game Designed to Follow Children's Playing Maturity

被引:1
|
作者
Zidianakis, Emmanouil [1 ]
Stratigi, Kalliopi [1 ]
Ioannidi, Danae [1 ]
Partarakis, Nikolaos [1 ]
Antona, Margherita [1 ]
Stephanidis, Constantine [1 ,2 ]
机构
[1] Fdn Res & Technol Hellas FORTH, Inst Comp Sci, Iraklion 70013, Greece
[2] Univ Crete, Dept Comp Sci, Iraklion, NE, Greece
关键词
Ambient intelligence; Serious games; Occupational therapy; Virtual assistant; Tabletop interaction;
D O I
10.1007/978-3-319-55834-9_3
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This paper presents the design, implementation and deployment of a new version of the popular farm game as deployed within an Ambient Intelligence (AmI) simulation space. Within this space, an augmented interactive table and a 3D avatar are employed to extend the purpose and objectives of the game, thus also expanding its applicability to the age group of preschool children from 3 to 6 years old. More importantly, through the environment, the game, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.
引用
收藏
页码:20 / 28
页数:9
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