Interiority, Affordances, and the Possibility of Adapting Henry James's The Turn of the Screw as a Video Game

被引:2
|
作者
Cutting, Andrew [1 ]
机构
[1] London Metropolitan Univ, Fac Social Sci & Humanities, London, England
关键词
Video games; affordances; interiority; Henry James;
D O I
10.1093/adaptation/apr018
中图分类号
J9 [电影、电视艺术]; I235 [电影、电视、广播剧];
学科分类号
摘要
Book-to-game adaptations are commonplace in the form of tie-ins to blockbuster action movies, and best-selling science fiction, fantasy, crime, and thriller novels all translate fairly readily to video games by virtue of their mission-based structure and action heroes. By contrast, the fiction of Henry James, with its elitist reputation and emphasis on psychological rather than physical action, appears to be an extreme case of literature that is inherently unsuitable for adaptation as a video game. Using the examples of The Turn of the Screw and the video game Heavy Rain, this article shows how this apparent gulf need not be unbridgeable. Not only do video games already externalize the mind, albeit in very different ways from literary interiority, but they have also begun to make some of the phenomena of consciousness playable. There can in fact be some dialogue between the affordances of Jamesian prose and those of video games. Literary scholars, educators, and game designers all potentially have something to learn from the process of conceptualizing such apparently impossible adaptations.
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页码:169 / 184
页数:16
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