Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling

被引:3
|
作者
Schmalstieg, Dieter [1 ,2 ]
Stork, Andre
机构
[1] Graz Univ Technol, Graz, Austria
[2] Graz Univ Technol, Inst Comp Graph & Vis, Graz, Austria
基金
奥地利科学基金会;
关键词
Digital storytelling - Game Engine - Graphical applications - Real time interactive simulations - State of the art;
D O I
10.1109/MCG.2018.2889218
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper discusses the state of the art in realtime interactive simulation patterns, which are essential in the development of game engines, digital storytelling, and many other graphical applications. We show how currently popular patterns have evolved from equivalent, or, at least, very similar concepts, and are deeply related. We show that game engines do not need to choose a particular pattern, but can easily combine all desired properties with little or no overhead.
引用
收藏
页码:100 / 106
页数:7
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