A Review of Modelling Languages for Adventure Educational Games

被引:0
|
作者
Zahari, Ana Syafiqah [1 ]
Rahim, Lukman Ab. [1 ]
Mehat, Mazlina [1 ]
机构
[1] Univ Teknol Petronas, Dept Comp & Informat Sci, Bandar Seri Iskandar 31750, Tronoh Perak, Malaysia
关键词
game-based learning; modelling language; adventure game; flow theory; FLOW;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational games under the adventure genre. The objective of the review is to assess the coverage of these modelling languages against known adventure genre and flow theory concepts. The assessment result shows that existing modelling languages do not cover all concepts in the adventure genre and flow theory. The effect of not covering these concepts towards game development and game effectiveness as a learning tool are also discussed.
引用
收藏
页码:495 / 500
页数:6
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