Using PLS Path Modeling to Analyze Acceptation of Online Games in Mobile Devices: An Exploratory Analysis of UTAUT2

被引:0
|
作者
Hatzinakis Brigido, Williamson Johnny [1 ]
Lemos De Sousa, Paulo Evelton [1 ]
Mariano, Ari Melo [2 ]
Felix Souza, Joao Carlos [2 ]
机构
[1] Univ Brasilia, Dept Appl Comp, Brasilia, DF, Brazil
[2] Univ Brasilia, Dept Prod Engn, Brasilia, DF, Brazil
关键词
Online games; Mobile devices; Acceptation of technology; UTAUT2; PLS; TECHNOLOGY;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this paper was to analyze the acceptance of the use model. online games on mobile devices using the PLS path modeling method. This is an exploratory research with quantitative approach via Variance-Based Structural Equations (PLS-SEM). The result of the analysis indicates that the intention to use is explained in 88.2% by the model variables and the use of the game. online is explained by the intention to use 84.4%. The main conclusion highlights the importance of the variables habit and social influence on the intention to use that will later become use.
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页码:5649 / 5659
页数:11
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