Virtual and Real-Time Synchronous Interaction for Playing Table Tennis with Holograms in Mixed Reality

被引:5
|
作者
Wang, Bin [1 ]
Zhang, Ruiqi [1 ]
Xi, Chong [1 ]
Sun, Jing [1 ]
Yang, Xiaochun [1 ]
机构
[1] Northeastern Univ, Collage Comp Sci & Engn, Shenyang 110819, Peoples R China
基金
中国国家自然科学基金;
关键词
mixed reality; holograms; human-computer interaction;
D O I
10.3390/s20174857
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Real-time and accurate interaction technology is required to realize new wearable Mixed Reality (MR) solutions. At present, the mainstream interaction method relies on gesture detection technology, which has two shortcomings: 1. the hand feature points may easily be obstructed by obstacles and cannot be detected and 2. the kinds of gesture that can be recognized are limited. Hence, it cannot support complex interactions well. Moreover, the traditional collision detection algorithm has difficulty detecting the collision between real and virtual objects under motion. Because location information of real objects needs updating in real time, it is easy to lose collision detection under high speeds. In the implementation of our system, Mixed Reality Table Tennis System, we propose novel methods which overcome these shortcomings. Instead of using gesture detection technology, we use a locator as the main input device and build a data exchange channel for the devices, so that the system can update the motion state of the racket in real time. Besides, we adjust the thickness of the collider dynamically to solve the collision detection problem and calculate rebound results responding to the motion state of the racket and the ball. Experimental results show that our method avoids losing collision detection and improves the authenticity of simulation. It keeps good interaction in real time.
引用
收藏
页码:1 / 19
页数:19
相关论文
共 50 条
  • [1] Real-time posture feedback for effective motor learning in table tennis in virtual reality
    Oagaz, Hawkar
    Schoun, Breawn
    Choi, Min-Hyung
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2022, 158
  • [2] Real-time interaction of virtual and physical objects in mixed reality applications
    Badias, Alberto
    Gonzalez, David
    Alfaro, Iciar
    Chinesta, Francisco
    Cueto, Elias
    INTERNATIONAL JOURNAL FOR NUMERICAL METHODS IN ENGINEERING, 2020, 121 (17) : 3849 - 3868
  • [3] Scene synchronization for real-time interaction in distributed mixed reality and virtual reality environments
    Hamza-Lup, FG
    Rolland, JP
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2004, 13 (03) : 315 - 327
  • [4] Real-time interaction with a humanoid avatar in an immersive table tennis simulation
    Rusdorf, Stephan
    Brunnett, Guido
    Lorenz, Mario
    Winkler, Tobias
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2007, 13 (01) : 15 - 25
  • [5] REAL-TIME VOLUME RENDERING INTERACTION IN VIRTUAL REALITY
    Kalarat, Kosin
    Koomhin, Phanit
    INTERNATIONAL JOURNAL OF TECHNOLOGY, 2019, 10 (07) : 1307 - 1314
  • [6] Discrete techniques for real-time inspection and interaction in virtual reality
    Brunet, P
    ARTICULATED MOTION AND DEFORMABLE OBJECTS, PROCEEDINGS, 2004, 3179 : 12 - 12
  • [7] Development of a real-time table tennis scoring system
    Li, WH
    Liu, B
    Kosasih, PB
    Proceedings of the International Conference on Mechanical Engineering and Mechanics 2005, Vols 1 and 2, 2005, : 170 - 173
  • [8] A shared augmented virtual environment for real-time mixed reality applications
    Zhu, Yu
    Li, Shiying
    Luo, Xi
    Zhu, Kang
    Fu, Qiang
    Chen, Xilin
    Gong, Huixing
    Yu, Jingyi
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, 29 (05)
  • [9] Preface: Virtual Scores and Real-Time Playing
    Clay, Arthur
    Freeman, Jason
    CONTEMPORARY MUSIC REVIEW, 2010, 29 (01) : 1 - 1
  • [10] Real-time multimodal interaction in virtual reality - a case study with a large virtual interface
    Lizhou Cao
    Huadong Zhang
    Chao Peng
    Jeffrey T. Hansberger
    Multimedia Tools and Applications, 2023, 82 : 25427 - 25448