A new approach of developing games for motor rehabilitation using Microsoft Kinect

被引:0
|
作者
de Araujo, Francisco M. A. [1 ]
Viana Filho, Paulo Roberto F. [1 ]
Adad Filho, Jesus A. [1 ]
Fonseca Ferreira, Nuno M. [2 ]
Valente, Antonio [3 ]
Soares, Salviano F. S. P. [4 ]
机构
[1] Fed Inst Piaui, Teresina, Brazil
[2] Polytech Coimbra, ISEC Inst Engn Coimbra, INESC TEC Technol & Sci, Coimbra, Portugal
[3] Univ Tras Os Montes & Alto Douro, INESC TEC Technol & Sci, Vila Real, Portugal
[4] Univ Tras Os Montes & Alto Douro, IEETA UA, Vila Real, Portugal
关键词
rehabilitation; impairments; Kinect; exergame; disabilities;
D O I
10.1109/segah.2019.8882457
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Millions of people worldwide suffer from motor disabilities, which bring alongside many other related problems, such as self-esteem issues and their constant need for a carer. While there are treatments to reduce the impact of the impairment on the patient's life, they can be either very costly or be alternative methods that are not directly aimed at rehabilitation purposes, such as the usage of Kinect Adventures to make the patient perform favorable poses and stretching limbs to help the undergoing treatment. Even though a low-cost device, the Kinect can acquire valuable data and make the patient perform exercises. However, a more direct and targeted approach might achieve better results with a game aimed for them. To attend to the many forms and variations of motor impairments, a starting point may be necessary for the development of exergames that fulfill the needs of each patient and impairment. The result is a low-cost base project that can be easily used, created using only online free tools while giving the developer creative freedom and a properly aimed solution to the patients.
引用
下载
收藏
页数:6
相关论文
共 50 条
  • [1] Frozen Shoulder Rehabilitation using Microsoft Kinect
    Mangal, Naveen Kumar
    Pal, Saswati
    Khosla, Arun
    2017 IEEE INTERNATIONAL CONFERENCE ON INNOVATIONS IN GREEN ENERGY AND HEALTHCARE TECHNOLOGIES (IGEHT), 2017,
  • [2] Motor Rehabilitation Based on Brain Machine Interface and Microsoft Kinect
    Lee, Chungki
    Park, Hoyeoul
    Kim, Jungchae
    Kim, Byeongnam
    Kim, Laehyun
    Kwon, Gyu Hyun
    2014 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2014, : 238 - 241
  • [3] Prescription Software for Recovery and Rehabilitation Using Microsoft Kinect
    Simmons, Stephen
    McCrindle, Rachel
    Sperrin, Malcolm
    Smith, Andy
    PROCEEDINGS OF THE 2013 7TH INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE AND WORKSHOPS (PERVASIVEHEALTH 2013), 2013, : 323 - 326
  • [4] Developing movement therapy application with Microsoft Kinect control for supporting stroke rehabilitation
    Mintal, Flavian A.
    Szucs, Veronika
    Sik-Lanyi, Cecilia
    ASSISTIVE TECHNOLOGY: BUILDING BRIDGES, 2015, 217 : 773 - 781
  • [5] New approach of serious games in ludic complements created for rehabilitation therapies in children with disabilities using Kinect
    Perez-Munoz, A.
    Ingavelez-Guerra, P.
    Robles-Bykbaev, Y.
    PROCEEDINGS OF THE 2018 IEEE 25TH INTERNATIONAL CONFERENCE ON ELECTRONICS, ELECTRICAL ENGINEERING AND COMPUTING (INTERCON 2018), 2018,
  • [6] Interactive Game-Based Rehabilitation Using the Microsoft Kinect
    Lange, Belinda
    Koenig, Sebastian
    McConnell, Eric
    Chang, Chien-Yen
    Juang, Rick
    Suma, Evan
    Bolas, Mark
    Rizzo, Albert
    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS, 2012, : 170 - +
  • [7] Self-Physical Rehabilitation System Using the Microsoft Kinect
    Patanapanich, Makawat
    Vanijja, Vajirasak
    Dajpratham, Piyapat
    2014 INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY SYSTEMS AND INNOVATION (ICITSI), 2014, : 241 - 247
  • [8] Influence of the Microsoft Kinect® games on the motor and functional performance of a child with developmental coordination disorder
    Candido Soares, Joyce Cristina
    Costa de Moraes, Barbara Leticia
    dos Santos Couto Paz, Clarissa Cardoso
    Magalhaes, Livia de Castro
    CADERNOS BRASILEIROS DE TERAPIA OCUPACIONAL-BRAZILIAN JOURNAL OF OCCUPATIONAL THERAPY, 2019, 27 (04): : 710 - 717
  • [9] Serious Rehabilitation Games with Kinect
    Fernandez-Cervantes, Victor
    Stroulia, Eleni
    Castillo, Claudio
    Oliva, Luis
    Gonzalez, Francisco.
    2015 IEEE Games Entertainment Media Conference (GEM), 2015,
  • [10] Motor Rehabilitation Using Kinect: A Systematic Review
    Da Gama, Alana
    Fallavollita, Pascal
    Teichrieb, Veronica
    Navab, Nassir
    GAMES FOR HEALTH JOURNAL, 2015, 4 (02) : 123 - 135