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- [1] Defining Personas of university students for the development of a digital educational game to learn Portuguese as a Foreing Language 6TH INTERNATIONAL CONFERENCE ON APPLIED HUMAN FACTORS AND ERGONOMICS (AHFE 2015) AND THE AFFILIATED CONFERENCES, AHFE 2015, 2015, 3 : 6214 - 6222
- [2] Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence SCALING UP LEARNING FOR SUSTAINED IMPACT, 2013, 8095 : 19 - 31
- [3] Engaging Students in Developing a Stereoscopic 3D Educational History Game PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 502 - 509
- [4] Blokify: Game for 3D modeling and printing for digital tablet to learn standard views and perspective DIGITAL EDUCATION REVIEW, 2015, (27): : 111 - 126
- [5] Developing a 3D quest game for career guidance to estimate students' digital competences PROCEEDINGS OF THE 3RD INTERNATIONAL WORKSHOP ON AUGMENTED REALITY IN EDUCATION (AREDU 2020), 2020, 2731 : 312 - 327
- [6] Transformational Play; Using 3D Game-Based Narratives to Immerse Students in Literacy Learning PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 35 - 44
- [7] Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project PROCEEDINGS OF THE 11TH INNOVATION IN LANGUAGE LEARNING INTERNATIONAL CONFERENCE, 2018, : 103 - 106