The Ethics of Gamification in a Marketing Context

被引:36
|
作者
Thorpe, Andrea Stevenson [1 ]
Roper, Stephen [2 ]
机构
[1] Kedge Business Sch, Rue Antoine Bourdelle,Domaine Luminy BP 921, F-13288 Marseille 9, France
[2] Warwick Business Sch, Coventry CV4 7AL, W Midlands, England
关键词
Gamification; Ethics; Regulation; Marketing; Stealth marketing; GAME-PRODUCT CONGRUENCE; CO-CREATION; MODERATING ROLES; BRAND ENGAGEMENT; DECISION-MAKING; ONLINE; BUSINESS; FRAMEWORK; DESIGN; GENRES;
D O I
10.1007/s10551-017-3501-y
中图分类号
F [经济];
学科分类号
02 ;
摘要
Gamification is an increasingly common marketing tool. Yet, to date, there has been little examination of its ethical implications. In light of the potential implications of this type of stealth marketing for consumer welfare, this paper discusses the ethical dilemmas raised by the use of gamified approaches to marketing. The paper draws on different schools of ethics to examine gamification as an overall system, as well as its constituent parts. This discussion leads to a rationale and suggestions for how gamification could be regulated and/or controlled by more informal codes of conduct. The paper ends by outlining a practical framework which businesses can use to evaluate the potential ethical implications raised by their own gamified marketing techniques.
引用
收藏
页码:597 / 609
页数:13
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