The Ontology of Gameplay: Toward a New Theory

被引:10
|
作者
Juel Larsen, Lasse [1 ]
Kampmann Walther, Bo [1 ]
机构
[1] Univ Southern Denmark, Inst Study Culture, DK-5230 Odense, Denmark
关键词
gameplay; analysis; theory; play; computer game; phenomenology; PLAY; GAMES;
D O I
10.1177/1555412019825929
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
The goal of the article is to present a new theory of the concept of gameplay, a term everybody uses without ample definitions and with little consistency. The aim is to provide an understanding of gameplay outlining the inherent complexities and convoluted layers of play and game which exist in the playing of a game. The theory is inspired by phenomenology and Martin Heidegger's concept ofDasein. We do not intent to resolve the paradox that games are both objects and activities. Instead, we offer an analytical and methodological guide to the ontology of gameplay resting on an oscillating relationship between a double-layered structure of "here" and "there" in playing and gaming.
引用
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页码:609 / 631
页数:23
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