Differences in Crowdsourced vs. Lab-based Mobile and Desktop Input Performance Data

被引:23
|
作者
Findlater, Leah [1 ]
Zhang, Joan [2 ]
Froehlich, Jon E. [2 ]
Moffatt, Karyn [3 ]
机构
[1] Univ Maryland, Human Comp Interact Lab, Coll Informat Studies, College Pk, MD 20742 USA
[2] Univ Maryland, Human Comp Interact Lab, Dept Comp Sci, College Pk, MD 20742 USA
[3] McGill Univ, Sch Informat Studies, ACT Res Grp, Montreal, PQ, Canada
关键词
Human performance; crowdsourcing; input devices; mobile; MECHANICAL TURK; QUALITY;
D O I
10.1145/3025453.3025820
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Research on the viability of using crowdsourcing for HCI performance experiments has concluded that online results are similar to those achieved in the lab-at least for desktop interactions. However, mobile devices, the most popular form of online access today, may be more problematic due to variability in the user's posture and in movement of the device. To assess this possibility, we conducted two experiments with 30 lab-based and 303 crowdsourced participants using basic mouse and touchscreen tasks. Our findings show that: (1) separately analyzing the crowd and lab data yields different study conclusions-touchscreen input was significantly less error prone than mouse input in the lab but more error prone online; (2) age-matched crowdsourced participants were significantly faster and less accurate than their lab-based counterparts, contrasting past work; (3) variability in mobile device movement and orientation increased as experimenter control decreased-a potential factor affecting the touchscreen error differences. This study cautions against assuming that crowdsourced data for performance experiments will directly reflect lab-based data, particularly for mobile devices.
引用
收藏
页码:6813 / 6824
页数:12
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