Immersive virtual environments, understanding the impact of design features and occupant choice upon lighting for building performance

被引:103
|
作者
Heydarian, Arsalan [1 ]
Carneiro, Joao P. [1 ]
Gerber, David [1 ,2 ]
Becerik-Gerber, Burcin [1 ]
机构
[1] Univ So Calif, Dept Civil & Environm Engn, Los Angeles, CA USA
[2] Univ So Calif, Sch Architecture, Los Angeles, CA 90095 USA
基金
美国国家科学基金会;
关键词
Building performance; Lighting; Immersive virtual environments; Occupant behavior; Design decision making; Occupant-building interactions; OFFICE BUILDINGS; CONTROL-SYSTEMS; ENERGY; COMFORT; BLIND; MOOD; SATISFACTION; PREFERENCES; SIMULATION; PATTERNS;
D O I
10.1016/j.buildenv.2015.02.038
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Studies have shown that occupant behavior has a significant impact on a building's overall performance and energy consumption. The objective of this study is to understand occupants' lighting-use behavior by investigating the influence of manual and semi-automatic control systems on lighting-use in a single-occupancy office space. 114 participants were randomly assigned to one of the four conditions that varied in available lighting control options in an immersive virtual environment. They were asked to adjust the room's lighting by choosing one of the following lighting control options: (1) manual control system for artificial lights and interior shades: (2) same options as condition 1 and a semi-automatic control system for the shades; (3) same options as condition 1 and a semi-automatic control system for the artificial lights; and (4) same options as condition 1 and semi-automatic control systems for both the artificial lights and shades. The results of the experiment demonstrate that the participants were significantly more likely to use natural light if there was only a semi-automatic control system to control the shades. However, they were not more likely to use natural light if they were given semi-automatic control options for both the artificial lights and shades. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:217 / 228
页数:12
相关论文
共 24 条
  • [1] Towards user centered building design: Identifying end-user lighting preferences via immersive virtual environments
    Heydarian, Arsalan
    Pantazis, Evangelos
    Wang, Alan
    Gerber, David
    Becerik-Gerber, Burcin
    AUTOMATION IN CONSTRUCTION, 2017, 81 : 56 - 66
  • [2] IMMERSIVE VIRTUAL ENVIRONMENTS: EXPERIMENTS ON IMPACTING DESIGN AND HUMAN BUILDING INTERACTION
    Heydarian, Arsalan
    Carneiro, Joao P.
    Gerber, David
    Becerik-Gerber, Burcin
    Hayes, Timothy
    Wood, Wendy
    PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2014): RETHINKING COMPREHENSIVE DESIGN: SPECULATIVE COUNTERCULTURE, 2014, : 729 - 738
  • [3] Immersive virtual environments: Experiments on impacting design and human building interaction
    20143117995451
    (1) University of Southern California, Los Angeles, United States, 1600, et al.; FORUM8 Co., Ltd.; Hewlett-Packard Japan, Ltd.; Informatix Incorporated; Kokuyo Furniture Co., Ltd.; Taiyo Kogyo Corporation (The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)):
  • [4] Using Immersive Virtual Environments to Assess Science Understanding: The Impact of Contextualization
    Ketelhut, Diane Jass
    Shelton, Angela
    PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 235 - 241
  • [5] Augmenting building performance predictions during design using generative adversarial networks and immersive virtual environments
    Chokwitthaya, Chanachok
    Zhu, Yimin
    Mukhopadhyay, Supratik
    Collier, Edward
    AUTOMATION IN CONSTRUCTION, 2020, 119
  • [6] Effects of lighting CCT and illuminance on visual perception and task performance in immersive virtual environments
    Ma, Jae Hoon
    Lee, Jin Kook
    Cha, Seung Hyun
    BUILDING AND ENVIRONMENT, 2022, 209
  • [7] Use of Immersive Virtual Environments to Understand Human-Building Interactions and Improve Building Design
    Heydarian, Arsalan
    Pantazis, Evangelos
    Gerber, David
    Becerik-Gerber, Burcin
    HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I, 2015, 528 : 180 - 184
  • [9] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Fanika LUKA?EVI?
    Stanko ?KEC
    Peter T?RLIND
    Mario ?TORGA
    Frontiers of Engineering Management, 2021, (03) : 412 - 428
  • [10] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Fanika Lukačević
    Stanko Škec
    Peter Törlind
    Mario Štorga
    Frontiers of Engineering Management, 2021, 8 : 412 - 428