In Persuit of a 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and 'Pedagogical Aspects' of Serious Games

被引:30
|
作者
Suttie, Neil [1 ]
Louchart, Sandy [1 ]
Lim, Theodore [1 ]
Macvean, Andrew [1 ]
Westera, Wim [2 ]
Djaouti, Damien [3 ]
Brown, Damian [4 ]
机构
[1] Heriot Watt Univ, Edinburgh EH14 4AS, Midlothian, Scotland
[2] Open Univ, CELSTEC, Edinburgh EH14 4AS, Midlothian, Scotland
[3] Univ Paul Sabatier, Inst Rech Informat Toulouse, F-31062 Toulouse 9, France
[4] Serious Games Interact, Copenhagen N 2200, Denmark
关键词
Serious Games; Game Mechanics; pedagogy; design framework; mapping;
D O I
10.1016/j.procs.2012.10.091
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Essential for the development of effective Serious Games is the careful balance of education and play. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games. (C) 2012 The Authors. Published by Elsevier B. V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012
引用
收藏
页码:314 / +
页数:2
相关论文
共 50 条
  • [41] On Effective Integration of Educational Content in Serious Games Text vs. Game Mechanics
    Molnar, Andreea
    Kostkova, Patty
    2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 299 - 303
  • [42] Comparison Between Serious Games and Learning Version of Existing Games
    Khenissi, Mohamed Ali
    FathiEssalmi
    Jemni, Mohamed
    PROCEEDINGS OF 6TH WORLD CONFERENCE ON EDUCATIONAL SCIENCES, 2015, 191 : 487 - 494
  • [43] A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games
    Alvarez, Julian
    Djaouti, Damien
    Louchart, Sandy
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 11 - 18
  • [44] Research-Based Game Design for Serious Games
    Watt, Keith
    Smith, Tamarah
    SIMULATION & GAMING, 2021, 52 (05) : 601 - 613
  • [45] Serious Social Games: Designing a Business Simulation Game
    Critelli, Matt
    Schwartz, David I.
    Gold, Steven
    2012 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2012, : 84 - 87
  • [46] Implementing Adaptive Game Difficulty Balancing in Serious Games
    Hendrix, Maurice
    Bellamy-Wood, Tyrone
    McKay, Sam
    Bloom, Victoria
    Dunwell, Ian
    IEEE TRANSACTIONS ON GAMES, 2019, 11 (04) : 320 - 327
  • [47] Practical Application of the Learning Mechanics-Game Mechanics Framework for Serious Games Design and Analysis for the Development of Mental Computation in Virtual Reality
    Cecotti, Hubert
    Callaghan, Michael
    IEEE TALE2021: IEEE INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY AND EDUCATION, 2021, : 1067 - 1072
  • [48] Serious games for serious crises: reflections from an infectious disease outbreak matrix game
    Smith, Julia
    Sears, Nathan
    Taylor, Ben
    Johnson, Madeline
    GLOBALIZATION AND HEALTH, 2020, 16 (01)
  • [49] Enabling Educators to Design Serious Games - A Serious Game Logic and Structure Modeling Language
    Thillainathan, Niroshan
    Hoffmann, Holger
    Hirdes, Eike M.
    Leimeister, Jan Marco
    SCALING UP LEARNING FOR SUSTAINED IMPACT, 2013, 8095 : 643 - 644
  • [50] Serious games for serious crises: reflections from an infectious disease outbreak matrix game
    Julia Smith
    Nathan Sears
    Ben Taylor
    Madeline Johnson
    Globalization and Health, 16