Digital game-based examination for sensor placement in context of an Industry 4.0 lecture using the Unity 3D engine - a case study

被引:8
|
作者
Koch, Julian [1 ]
Gomse, Martin [1 ]
Schueppstuhl, Thorsten [1 ]
机构
[1] Hamburg Univ Technol, Inst Aircraft Prod Technol, Denickestr 17, D-21073 Hamburg, Germany
来源
FAIM 2021 | 2021年 / 55卷
关键词
engineering education; digital game-based learning; game-based assessment; gamification; Unity; Industry; 4.0; ENGAGEMENT;
D O I
10.1016/j.promfg.2021.10.077
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Due to the many advantages that digital teaching and testing methods have over traditional ones, they are increasingly finding their way into everyday educational practice. The current events of the COVID-19 pandemic have given these approaches an additional boost. In this paper, a first version of digital game-based examination for sensor placement is presented, which can supplement parts of a classical exam for an Industry 4.0 lecture designed for postgraduate engineering students. For the development of the environment the Unity 3D Engine as well as freely available models and plugins for Unity are leveraged. By doing so, an immersive virtual scenario is created in which complex problems can be depicted and solved by the student. To ensure the suitability of this exam type and the coverage of the desired learning objectives, an evaluation of the game-based examination environment will subsequently be conducted and the results are discussed. (C) 2021 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:563 / 570
页数:8
相关论文
共 50 条
  • [1] 3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE - ADVANTAGES AND CHALLENGES
    Buyuksalih, Ismail
    Bayburt, Serdar
    Buyuksalih, Gurcan
    Baskaraca, A. P.
    Karim, Hairi
    Rahman, Alias Abdul
    [J]. 4TH INTERNATIONAL GEOADVANCES WORKSHOP - GEOADVANCES 2017: ISPRS WORKSHOP ON MULTI-DIMENSIONAL & MULTI-SCALE SPATIAL DATA MODELING, 2017, 4-4 (W4): : 161 - 166
  • [2] Using PhysX simulation fire model of backdraft in unity 3D game engine
    Xu, Yongzhe
    Kim, Eunju
    Lee, Kyunjoo
    Ki, Jaesug
    Lee, Byungsoo
    [J]. International Journal of Multimedia and Ubiquitous Engineering, 2014, 9 (06): : 243 - 251
  • [3] Development of 2D Side-Scrolling Running Game Using the Unity 3D Game Engine
    Jeong, Wooseong
    Yun, Unil
    [J]. ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING, 2017, 421 : 132 - 136
  • [4] Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments
    Taranta, Eugene M., II
    Simons, Thaddeus K.
    Sukthankar, Rahul
    Laviola, Joseph J., Jr.
    [J]. ACM TRANSACTIONS ON INTERACTIVE INTELLIGENT SYSTEMS, 2015, 5 (01)
  • [5] The Investigation on Using Unity3D Game Engine in Urban Design Study
    Indraprastha, Aswin
    Shinozaki, Michihiko
    [J]. JOURNAL OF ICT RESEARCH AND APPLICATIONS, 2009, 3 (01) : 1 - 18
  • [6] Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine
    Wesencraft, Katrina M.
    Clancy, Jennifer A.
    [J]. BIOMEDICAL VISUALISATION, VOL 5, 2019, 1205 : 93 - 104
  • [7] Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project
    Thomas, Michael
    Benin, Silvia
    Schneider, Christel
    Rainbow, Carol Ann
    Can, Tuncer
    Simsek, Irfan
    Kose Biber, Sezer
    Philp, Heike
    Zwart, Nick
    Turchetta, Barbara
    Benedetti, Fausto
    Garista, Patrizia
    Cinganotto, Letizia
    [J]. PROCEEDINGS OF THE 11TH INNOVATION IN LANGUAGE LEARNING INTERNATIONAL CONFERENCE, 2018, : 103 - 106
  • [8] Open-source 3D discrete event simulator based on the game engine unity
    Pernas-alvarez, Javier
    Crespo-Pereira, Diego
    [J]. JOURNAL OF SIMULATION, 2024, 18 (05) : 886 - 902
  • [9] WEB BASED 3D TERRAIN VISUALIZATION USING GAME ENGINE
    Mat, Ruzinoor Che
    Shariff, Abdul Rashid Mohamed
    Zulkifli, Abdul Nasir
    Rahim, Mohd Shafry Mohd
    Mahayudin, Mohd Hafiz
    [J]. PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON COMPUTING & INFORMATICS, 2015, : 254 - 260
  • [10] Game-Based Learning Using a 3D Virtual World in Computer Engineering Education
    Xenos, M.
    Maratou, V.
    Ntokas, I.
    Mettouris, C.
    Papadopoulos, G. A.
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1078 - 1083