Position-based facial animation synthesis

被引:11
|
作者
Fratarcangeli, Marco [1 ]
机构
[1] Univ Roma La Sapienza, Dept Comp & Syst Sci A Ruberti, Rome, Italy
关键词
facial animation; deformable bodies; muscle model; virtual humans;
D O I
10.1002/cav.1450
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose an integrated facial dynamics model addressing the animation of 3D humanoid faces in real time. The computational model mimics facial motion by reproducing the layered anatomical structure of a human head including the bony structure, overlapping facial muscles and the skin. The model is flexible enough to animate face meshes of various shape, connectivity, and scale. Different from previously proposed approaches based on massspring networks, overshooting problems are avoided by simulating the dynamics through a position-based scheme, which allows for real-time performance, control, and robustness. Experiments demonstrate that convincing expressive facial animation can be interactively prototyped on consumer class platforms. Copyright (C) 2012 John Wiley & Sons, Ltd.
引用
收藏
页码:457 / 466
页数:10
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