Ultimate augmented reality displays with passive optics: fundamentals and limitations

被引:0
|
作者
Heshmat, Barmak [1 ]
Wei, Leihao [2 ]
Tian, Moqian [1 ]
机构
[1] Meta Augmented Real, 2855 Campus Dr, San Mateo, CA 94403 USA
[2] Univ Calif Los Angeles, 420 Westwood Plaza, Los Angeles, CA 90095 USA
来源
OPTICAL DATA SCIENCE II | 2019年 / 10937卷
关键词
Augmented reality; virtual reality; head mounted displays; lightfield; field of view; accommodation and vergence; depth perception; waveguide; visor; HUMAN EYE; ACCOMMODATION; AGE;
D O I
10.1117/12.2505803
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
We first discuss the ultimate specifications of an augmented reality display that would saturate the human perception. Thereafter our study identifies fundamental limitations and trade-offs enforced by laws of optics for any augmented reality display that uses passive optical elements such as visors, waveguides, and meta-surfaces to deliver the image to the eye. The limitations are categorized into 7 rules that optics designers must consider when they are designing augmented reality glasses. These rules are directly drawn from Fermat's principle, perturbation theory, linear optics reciprocity, and human visual perception principles. Based on psychophysical theories we further work toward defining and quantizing levels of depth that would saturate the human depth perception. Our results indicate that passive optics acts as a passive system with less than unity pulse response function that would always reduce the performance of the original light source. Additionally, our investigations reveal the dynamics between allocation of depth levels and number of depth levels for ultimate lighfield experiences.
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页数:7
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