Balancing narrative control and autonomy for virtual characters in a game scenario

被引:0
|
作者
Löckelt, M [1 ]
Pecourt, E [1 ]
Pfleger, N [1 ]
机构
[1] DFKI GmbH, D-66123 Saarbrucken, Germany
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immer-sive performances involving believable virtual characters conversing with human users. The trade-off between narrative control and character autonomy is exemplified in a game scenario.
引用
收藏
页码:251 / 255
页数:5
相关论文
共 50 条
  • [1] VIBES: Bringing autonomy to virtual characters
    Sanchez, S
    Luga, H
    Duthen, Y
    Balet, O
    [J]. ADVANCED DISTRUBUTED SYSTEMS, 2004, 3061 : 19 - 30
  • [2] A Game Theoretic Scenario for LTE Load Balancing
    El-Halaby, Abdallah
    Awad, Mariette
    [J]. IEEE AFRICON 2011, 2011,
  • [3] Contours of virtual enfreakment in fighting game characters
    Sengun, Sercan
    Mawhorter, Peter
    Bowie-Wilson, James
    Audeh, Yusef
    Kwak, Haewoon
    Harrell, D. Fox
    [J]. TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE, 2022, 180
  • [4] Online Game Testing Using Scenario-based Control of Massive Virtual Users
    Cho, Chang-Sik
    Sohn, Kang-Min
    Park, Chang-Jun
    Kang, Ji-Hoon
    [J]. 12TH INTERNATIONAL CONFERENCE ON ADVANCED COMMUNICATION TECHNOLOGY: ICT FOR GREEN GROWTH AND SUSTAINABLE DEVELOPMENT, VOLS 1 AND 2, 2010, : 1676 - 1680
  • [5] Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario
    Kistler, Felix
    Endrass, Birgit
    Andre, Elisabeth
    [J]. INTELLIGENT VIRTUAL AGENTS, IVA 2014, 2014, 8637 : 236 - 239
  • [6] Virtual rights? Property in online game objects and characters
    Kennedy, Ronan
    [J]. INFORMATION & COMMUNICATIONS TECHNOLOGY LAW, 2008, 17 (02) : 95 - 106
  • [7] Productivity iconic characters practice in virtual game worlds.
    Zumbansen, Lars
    [J]. ZEITSCHRIFT FUR SEMIOTIK, 2009, 31 (1-2): : 137 - 144
  • [8] Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa
    Baptista, Goncalo
    Rato, Diogo
    Prada, Rui
    [J]. VIDEOGAME SCIENCES AND ARTS, VJ 2020, 2022, 1531 : 98 - 112
  • [9] Virtual muscularity: A content analysis of male video game characters
    Martins, Nicole
    Williams, Dmitri C.
    Ratan, Rabindra A.
    Harrison, Kristen
    [J]. BODY IMAGE, 2011, 8 (01) : 43 - 51
  • [10] Stimulating Psychological Attachments in Narrative Games: Engaging Players With Game Characters
    Mallon, Bride
    Lynch, Ronan
    [J]. SIMULATION & GAMING, 2014, 45 (4-5) : 508 - 527