Development and Usability of a Virtual Reality-Based Filler Injection Training System

被引:5
|
作者
Oh, Seung Min [1 ]
Kim, Ju Young [2 ]
Han, Seungho [3 ]
Lee, Won [4 ]
Kim, Il [5 ]
Hong, Giwoong [6 ]
Oh, Wook [7 ]
Moon, Hyungjin [8 ]
Seo, Changmin [3 ]
机构
[1] ON Clin, Seoul, South Korea
[2] Seoul Natl Univ, Dept Family Med, Bundang Hosp, 82,Gumi Ro 173 Beon Gi, Seongnam Si, Gyeonggi Do, South Korea
[3] Choongang Univ, Dept Anat, Med Coll, 84 Heukseok Ro, Seoul, South Korea
[4] Yonsei E1 Plast Surg Clin, Anyang, South Korea
[5] Mania Mind CEO, Seoul, South Korea
[6] SAMSKIN Plast Surg, Seoul, South Korea
[7] Samsung Feel Clin, Seoul, South Korea
[8] BeUp Clin, Seoul, South Korea
关键词
Virtual reality; Aesthetic fillers; Training; Intravascular injection; Complications; COMPLICATIONS; SIMULATOR;
D O I
10.1007/s00266-020-01872-2
中图分类号
R61 [外科手术学];
学科分类号
摘要
Purpose As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system. Materials and Methods We developed the virtual reality hardware for the training system and a short guide, with a lecture regarding safe filler injection techniques. One hundred clinicians who attended a conference tested the training system. Participants completed system usability scale (SUS) and satisfaction questionnaires. Results Nearly half of the participants were aged 35-50 years, and 38% had more than 5 years of aesthetic experience. The mean SUS score was 59.8 (standard deviation, 12.23), with no significant differences among the evaluated subgroups. Approximately 76% of participants provided SUS scores of more than 51, indicating acceptable usability. Participants aged 35-50 years were more likely to rate the system as having poor usability than were those aged < 35 years (odds ratio = 5.20, 95% confidence interval: 1.35-20.08). Conclusions This study was the first to develop and explore the usability of a VR-based filler training system. Nearly three-fourths of participants indicated that the training system has an acceptable level of usability. However, assessments in precise target audiences and more detailed usability information are necessary to further refine the training system.
引用
收藏
页码:1833 / 1842
页数:10
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