Real-Time Visualization for Large Scale Terrain Based on Linear Quadtree

被引:0
|
作者
Li, Qin [1 ]
Wang, Xiang [1 ]
Zhao, Yongjia [1 ]
Dai, Shuling [1 ]
机构
[1] Beihang Univ, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China
来源
ASIASIM 2012, PT I | 2012年 / 323卷
关键词
Terrain Rendering; Dynamic Scheduling; Linear Quadtree; GPU;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
To solve the problem of low frame rate and high memory space cost in large scale terrain visualization, a real-time rendering algorithm based on linear quadtree is proposed in this paper. It consists of three parts. Firstly, digital elevation models (DEMs) are de-sampled to get the same size blocks, terrain pyramid model is built with different scales and biases factors offline. Then linear quadtree index of terrain blocks is created for fast query, a more reasonable scheduling scheme is defined, and every frame only allowed loading one terrain block in order to avoid unstable rendering quality. Finally, GPU-based morphing method is applied to slow down vertex popping; vertical skirt is used to eliminate crack. Compared with Geomipmapping algorithm, the experimental results show the proposed algorithm could drop down memory space, GPU processing time and GPU rendering batches significantly, and the rendering rate is high and smooth.
引用
收藏
页码:331 / 339
页数:9
相关论文
共 50 条
  • [1] Real-time rendering of large terrain using quadtree based triangulation
    You, KF
    Tian, JW
    Jian, L
    [J]. THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY, 2003, 4756 : 55 - 61
  • [2] An Algorithm for Real-Time Visualization of Large-Scale Terrain
    Jin Hailiang
    Liu Huijie
    Jin Hailiang
    Jin Hailiang
    [J]. 2009 WASE INTERNATIONAL CONFERENCE ON INFORMATION ENGINEERING, ICIE 2009, VOL II, 2009, : 90 - 93
  • [3] Real-Time Visualization of Tire Tracks in Large Scale Dynamic Terrain
    Zhang, Yunan
    Wang, Dong
    Van, Nanming
    Shang, Yinghui
    [J]. PROCEEDINGS 2010 3RD IEEE INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, (ICCSIT 2010), VOL 1, 2010, : 263 - 266
  • [4] Real-time generation of dynamic terrain based on adaptive quadtree
    Peng, Yi-Pu
    Zhan, Wen-Hua
    [J]. Xinan Jiaotong Daxue Xuebao/Journal of Southwest Jiaotong University, 2002, 37 (06):
  • [5] Large scale terrain visualization using the restricted quadtree triangulation
    Pajarola, R
    [J]. VISUALIZATION '98, PROCEEDINGS, 1998, : 19 - +
  • [6] Research on Real-Time Visualization of Large-scale 3D Terrain
    Hou Han-dan
    Zhang Jian-fei
    [J]. 2012 INTERNATIONAL WORKSHOP ON INFORMATION AND ELECTRONICS ENGINEERING, 2012, 29 : 1702 - 1706
  • [7] Real-time Rendering of Large-scale Terrain Based on OpenCL
    Guo, Xiangkun
    Liu, Jishen
    [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON INFORMATION AND AUTOMATION (ICIA), 2016, : 1227 - 1231
  • [8] Real-time Rendering of Large-scale Terrain based on GPU
    Zhang, Yanyan
    Huang, Qitao
    Han, Junwei
    [J]. ICIEA: 2009 4TH IEEE CONFERENCE ON INDUSTRIAL ELECTRONICS AND APPLICATIONS, VOLS 1-6, 2009, : 3786 - 3790
  • [9] Real-time visualization of dynamic terrain
    Cai, XQ
    Li, FX
    Zhan, SY
    [J]. SYSTEM SIMULATION AND SCIENTIFIC COMPUTING, VOLS 1 AND 2, PROCEEDINGS, 2005, : 450 - 455
  • [10] Large Scale Terrain Compression and Real-time Rendering Based on Wavelet Transform
    Wang, Xiaodong
    Zheng, Xin
    Yin, Qian
    [J]. 2008 INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND SECURITY, VOLS 1 AND 2, PROCEEDINGS, 2008, : 1050 - 1054