THE FUTURE OF CONTEXTUAL KNOWLEDGE IN GAMING SIMULATIONS: A RESEARCH AGENDA

被引:0
|
作者
Roungas, Bill [1 ]
Verbraeck, Alexander [1 ]
Meijer, Sebastiaan [2 ]
机构
[1] Delft Univ Technol, Dept Multi Actor Syst, Jaffalaan 5, NL-2628 BX Delft, Netherlands
[2] KTH Royal Inst Technol, Dept Hlth Syst Engn, Halsovagen 11, S-14157 Huddinge, Sweden
关键词
DISCRETE-EVENT SIMULATION;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understanding the complexity of today's systems. This increased popularity has consequently revealed the weaknesses of games in several areas. These limitations range from inconsistencies on the game design to the unexploited explicit and tacit knowledge that games invoke. This paper focuses on games that do not aim at generalizing the produced knowledge but, instead, at understanding how a system works within a specific context. The first step of the analysis is identifying these limitations based on an extensive literature review. Based on this, different directions that could mitigate or even fully address these limitations are proposed. The paper concludes with a focused research agenda.
引用
收藏
页码:2435 / 2446
页数:12
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