A CLIENT-SERVER ARCHITECTURE FOR REAL-TIME VIEW-DEPENDENT STREAMING OF FREE-VIEWPOINT VIDEO

被引:0
|
作者
Scheer, Jonas [1 ]
Quemada, Carlos Fernandez de Tejada [1 ]
Grau, Oliver [2 ]
机构
[1] Saarland Univ, Intel Visual Comp Inst, Saarbrucken, Germany
[2] Intel, Feldkirchen, Germany
关键词
Virtual-Reality; 3D-TV; Auto-Stereoscopic Displays; View-Dependent Rendering; Head-Mounted-Displays;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Streaming of live captured 3D data from multi-camera set-ups or RGB-Depth cameras has many applications in entertainment and for peer-to-peer communication. Emerging technologies of Head-mounted displays (HMDs) equipped with positional tracking allow users now a Holodeck-experience. Live captured content for these devices needs to conform with both, requirements for 3D-TV or 3D-telecommunication systems, namely narrow-baseline high-quality 3D capture and more wide-baseline oriented free-viewpoint video (FVV). This contribution presents a server-client architecture that fits these requirements by combining features of view-dependent rendering with stereoscopic set-ups by optimizing multi-camera information for the viewpoint requested by a client rendering system, based on a games engine. We demonstrate our system with a HMD VR system and an auto-stereoscopic display. Our system achieves low latencies that are required for VR applications. Our results are lower than comparable networked FVV systems.
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页数:4
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