Immersive and Non-immersive Virtual Reality System to Learn Relative Motion Concepts

被引:0
|
作者
Kozhevnikov, Michael [1 ]
Gurlitt, Johannes [2 ]
机构
[1] Norfolk State Univ, Dept Engn, Norfolk, VA USA
[2] Univ Freiburg, Dept Educ Sci, Freiburg, Germany
基金
美国国家科学基金会;
关键词
Virtual Environment; Educational Technology; Immersivity; Relative Motion; SIMULATIONS; SCIENCE;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from "outside") is beneficial for studying two-dimensional problems.
引用
收藏
页码:168 / 172
页数:5
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