The RAGE Software Asset Model and Metadata Model

被引:3
|
作者
Georgiev, A. [1 ]
Grigorov, A. [1 ,6 ]
Bontchev, B. [1 ]
Boytchev, P. [1 ]
Stefanov, K. [1 ]
Bahreini, K. [2 ]
Nyamsuren, E. [2 ]
van der Vegt, W. [2 ]
Westera, W. [2 ]
Prada, R. [3 ]
Hollins, Paul [4 ]
Moreno, Pablo [5 ]
机构
[1] Sofia Univ St Kliment Ohridski, Fac Math & Informat, Sofia, Bulgaria
[2] Open Univ Netherlands, Heerlen, Netherlands
[3] Univ Lisbon, Lisbon, Portugal
[4] Univ Bolton, Bolton, England
[5] Univ Complutense Madrid, Madrid, Spain
[6] Bulgarian Acad Sci, Inst Math & Informat, Sofia, Bulgaria
来源
SERIOUS GAMES, JCSG 2016 | 2016年 / 9894卷
关键词
Serious games; Software assets; Game assets; Asset model; Asset metadata model; Metadata editor; Gamification;
D O I
10.1007/978-3-319-45841-0_18
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities - from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions - technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.
引用
收藏
页码:191 / 203
页数:13
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