Creation of GBL scenarios for multi-device environments

被引:0
|
作者
Hallifax, Stuart [1 ]
Sehaba, Karim [1 ]
Encelle, Benoit [1 ]
Marty, Jean-Charles [2 ]
机构
[1] Univ Lyon 1, LIRIS, UMR7606, F-69622 Villeurbanne, France
[2] Univ Savoie Mt Blanc, LIRIS, UMR5205, F-69622 Villeurbanne, France
关键词
Game based learning; scripting model; learning scenario; collaborative activities; interactive devices;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper is about designing scenarios in Game Based Learning. Indeed, Game Based Learning (GBL) activities are moving to integrate new technologies and new devices, to further facilitate individual and collaborative learning situations, in both virtual and physical environments. In order to aid teachers and content designers in creating new GBL scenarios that take advantage of new multi-device platforms, the need for expressive and simple to use scripting models arises. The use of such models favors sharing, reuse and adaptation of scenarios, for example a scenario created for teaching biology to primary school level students can be adapted to be presented to college students. This process of reusing existing scenarios can accelerate the conception process for teachers and pedagogical content creators. Current models have either limited or no support for scripting multidevice scenarios. Furthermore, many models offer little support for scenarios with multiple environments that change over time (e.g. An activity that starts in a virtual game, which then transitions into an activity that takes place in the classroom). In this paper, we aim to address the issue of creating game based learning scenarios in the context of multi-device and multi-environment situations. To this end, we propose a new model for scripting game based learning scenarios. This model will notably take into account three criteria relating to (1) multi-user and collaborative situations, (2) multi-device support (e.g. using tablets and tactile tabletop surfaces in tandem), and (3) multi-environment scenarios (e.g. designing scenarios mixing virtual game environments and traditional class room situations). Our model describes pedagogical and entertaining activities in a hierarchical manner. An activity can be decomposed into a "flow" which is a sequence of activities. Each activity contained in the flow can also be decomposed. This structure provides a scalable description for scenarios. The idea is that teachers and pedagogical content creators are never required to describe their scenario in full detail, but can do so if they wish. Key features of our model are the expression of different player groups and roles in these groups, the planning of observations and regulation mechanisms during the conception phase, the reusability and adaptability of the created scenarios. This model is tested on two different contexts, a simple one that utilizes tablets and a tactile table-top surface in tandem, and a more complex scenario that uses a virtual game before moving on to tactile table-top surfaces and finishing up with multiple groups and roles using drones and interactive white-boards for presentations. The model is still currently in development using a Participatory Design method where we work with teachers and pedagogical content creators to adapt and adjust the model to better suit their needs in terms of expressivity and ease of use.
引用
收藏
页码:256 / 264
页数:9
相关论文
共 50 条
  • [1] Multi-Device Collaboration in Virtual Environments
    Marks, Stefan
    White, David
    [J]. ICVARS 2020: PROCEEDINGS OF 2020 4TH INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY SIMULATIONS, 2020, : 35 - 38
  • [2] A systematic review on multi-device inclusive environments
    Ig Ibert Bittencourt
    Maria Cecília Baranauskas
    Roberto Pereira
    Diego Dermeval
    Seiji Isotani
    Patrícia Jaques
    [J]. Universal Access in the Information Society, 2016, 15 : 737 - 772
  • [3] A systematic review on multi-device inclusive environments
    Bittencourt, Ig Ibert
    Baranauskas, Maria Cecilia
    Pereira, Roberto
    Dermeval, Diego
    Isotani, Seiji
    Jaques, Patricia
    [J]. UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2016, 15 (04) : 737 - 772
  • [4] In-Situ Investigation of Notifications in Multi-Device Environments
    Weber, Dominik
    Voit, Alexandra
    Kratzer, Philipp
    Henze, Niels
    [J]. UBICOMP'16: PROCEEDINGS OF THE 2016 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING, 2016, : 1259 - 1264
  • [5] Development of multi-modal interfaces in multi-device environments
    Berti, S
    Paternò, F
    [J]. HUMAN-COMPUTER INTERACTION - INTERACT 2005, PROCEEDINGS, 2005, 3585 : 1067 - 1070
  • [6] Designing for Visual Data Exploration in Multi-Device Environments
    Horak, Tom
    [J]. CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [7] FLAME: Federated Learning across Multi-device Environments
    Cho, Hyunsung
    Mathur, Akhil
    Kawsar, Fahim
    [J]. PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, 2022, 6 (03):
  • [8] Towards Smart Notification Management in Multi-Device Environments
    Weber, Dominik
    [J]. PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI '17), 2017,
  • [9] NotifyMeHere: Intelligent Notification Delivery in Multi-Device Environments
    Mehrotra, Abhinav
    Hendley, Robert
    Musolesi, Mirco
    [J]. PROCEEDINGS OF THE 2019 CONFERENCE ON HUMAN INFORMATION INTERACTION AND RETRIEVAL (CHIIR'19), 2019, : 103 - 111
  • [10] Towards Flexible Data Sharing in Multi-Device Mobility Scenarios
    Spillner, Josef
    Bendel, Sven
    Schill, Alexander
    [J]. 2013 INTERNATIONAL CONFERENCE ON SELECTED TOPICS IN MOBILE AND WIRELESS NETWORKING (MOWNET), 2013, : 80 - 85