Full-body performance animation with Sequential Inverse Kinematics

被引:30
|
作者
Unzueta, Luis [1 ]
Peinado, Manuel [2 ]
Boulic, Ronan [3 ]
Suescun, Angel [1 ]
机构
[1] Univ Navarra, Dept Mech CEIT & Tecnun, San Sebastian 20018, Spain
[2] Univ Alcala de Henares, Escuela Politecn, Alcala De Henares 99775, Spain
[3] Ecole Polytech Fed Lausanne, Virtual Real Lab, CH-1015 Lausanne, Switzerland
关键词
Inverse Kinematics; Motion reconstruction; Human animation;
D O I
10.1016/j.gmod.2008.03.002
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we present an analytic-iterative Inverse Kinematics (IK) method, called Sequential lK (SIK), that reconstructs 3D human full-body movements in real time. The input data for the reconstruction is the least possible (i.e., the positions of wrists, ankles, head and pelvis) in order to be usable within a low-cost human motion capture system that Would track only these six features. The performance of our approach is compared to other well-known IK methods in reconstruction quality and computation time obtaining satisfactory results for both. The paper first describes how we handle the spine and the clavicles before offering a simple joint limit model for ball-and-socket joints and a method to avoid self-collisions induced by the elbow. The second part focuses on the algorithms comparison study. (c) 2008 Elsevier Inc. All rights reserved.
引用
收藏
页码:87 / 104
页数:18
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