Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games

被引:5
|
作者
Yusoff, Zarwina [1 ]
Kamsin, Amirrudin [1 ]
机构
[1] Univ Malaya, Fac Comp Sci & Informat Technol, Dept Comp Syst & Technol, Kuala Lumpur 50603, Malaysia
关键词
Game rhetoric; Serious game; Interaction design; Persuasive learning;
D O I
10.1007/978-3-319-20609-7_60
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious Games is an emerging technology that can be used in a learning environment. This technology is an effective interaction design paradigm which can be embedded as a persuasive learning tool to attract learners' attention. This article will explore the concept of game rhetoric as an element in game systems for persuading students to engage with the learning context. We identified three types of rhetorical concept that can be integrated with the current game rhetoric model to support attention elements: visual, procedural and digital rhetoric. Three interaction design elements have been used in the model to support learners' attention: cognition, emotion and social interaction. In this paper, we propose a new interaction design model based on game rhetoric perspectives to support user interaction in Serious Games for persuasive learning.
引用
收藏
页码:644 / 654
页数:11
相关论文
共 50 条
  • [1] LEARNING EVALUATION IN A PERSUASIVE SERIOUS GAME
    Sammadi, K.
    Daouas, T.
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 7356 - 7363
  • [2] Cognitive behavioral game design: a unified model for designing serious games
    Starks, Katryna
    [J]. FRONTIERS IN PSYCHOLOGY, 2014, 5
  • [3] Systematizing game learning analytics for serious games
    Alonso-Fernandez, Cristina
    Calvo, Antonio
    Freire, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1111 - 1118
  • [4] Creating Serious Games with the Game Design Matrix
    Pendleton, Aaron
    Okolica, James
    [J]. GAMES AND LEARNING ALLIANCE, GALA 2019, 2019, 11899 : 530 - 539
  • [5] Serious game design model for language learning in the cultural context
    Kashif Ishaq
    Fadhilah Rosdi
    Nor Azan Mat Zin
    Adnan Abid
    [J]. Education and Information Technologies, 2022, 27 : 9317 - 9355
  • [6] Serious game design model for language learning in the cultural context
    Ishaq, Kashif
    Rosdi, Fadhilah
    Zin, Nor Azan Mat
    Abid, Adnan
    [J]. EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (07) : 9317 - 9355
  • [7] Mapping learning and game mechanics for serious games analysis
    Arnab, Sylvester
    Lim, Theodore
    Carvalho, Maira B.
    Bellotti, Francesco
    de Freitas, Sara
    Louchart, Sandy
    Suttie, Neil
    Berta, Riccardo
    De Gloria, Alessandro
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2015, 46 (02) : 391 - 411
  • [8] Serious Games - Research and Design for Game-Based Language Learning in a Global Perspective
    Meyer, Bente
    Sorensen, Birgitte Holm
    [J]. PROCEEDINGS OF THE 3RD EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2009, : 263 - 270
  • [9] Research-Based Game Design for Serious Games
    Watt, Keith
    Smith, Tamarah
    [J]. SIMULATION & GAMING, 2021, 52 (05) : 601 - 613
  • [10] Generating Multiplayer Games for Interaction Learning using Game Design Patterns
    Tregel, Thomas
    Reuter, Christian
    Goebel, Stefan
    Steinmetz, Ralf
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 686 - 695