Perceptual training yields rapid improvements in visually impaired youth

被引:24
|
作者
Nyquist, Jeffrey B. [1 ,2 ,3 ,4 ]
Lappin, Joseph S. [1 ,2 ]
Zhang, Ruyuan [5 ,6 ,7 ]
Tadin, Duje [6 ,7 ,8 ]
机构
[1] Vanderbilt Univ, Vanderbilt Vis Res Ctr, Nashville, TN 37240 USA
[2] Vanderbilt Univ, Dept Psychol, Nashville, TN 37240 USA
[3] Northern Michigan Univ, Dept Psychol, Marquette, MI 49855 USA
[4] Neurotrainer, Marquette, MI 49855 USA
[5] Univ Minnesota Twin Cities, Dept Radiol, Ctr Magnet Resonance Res, Minneapolis, MN 55455 USA
[6] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14627 USA
[7] Univ Rochester, Ctr Visual Sci, Rochester, NY 14627 USA
[8] Univ Rochester, Dept Ophthalmol, Sch Med, Rochester, NY 14642 USA
来源
SCIENTIFIC REPORTS | 2016年 / 6卷
基金
美国国家科学基金会;
关键词
ACTION VIDEO GAME; LOW-VISION; MOTION PERCEPTION; ADULT AMBLYOPIA; ATTENTION; PSYCHOPHYSICS; OBJECT; DISCRIMINATION; SEARCH; RECOGNITION;
D O I
10.1038/srep37431
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Visual function demands coordinated responses to information over a wide field of view, involving both central and peripheral vision. Visually impaired individuals often seem to underutilize peripheral vision, even in absence of obvious peripheral deficits. Motivated by perceptual training studies with typically sighted adults, we examined the effectiveness of perceptual training in improving peripheral perception of visually impaired youth. Here, we evaluated the effectiveness of three training regimens: (1) an action video game, (2) a psychophysical task that combined attentional tracking with a spatially and temporally unpredictable motion discrimination task, and (3) a control video game. Training with both the action video game and modified attentional tracking yielded improvements in visual performance. Training effects were generally larger in the far periphery and appear to be stable 12 months after training. These results indicate that peripheral perception might be under-utilized by visually impaired youth and that this underutilization can be improved with only similar to 8 hours of perceptual training. Moreover, the similarity of improvements following attentional tracking and action video-game training suggest that well-documented effects of action video-game training might be due to the sustained deployment of attention to multiple dynamic targets while concurrently requiring rapid attending and perception of unpredictable events.
引用
收藏
页数:13
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