HOW TO DEVELOP EXCELLENT EDUCATIONAL CONTENT FOR 3D VR

被引:0
|
作者
Horvath, Ildiko [1 ]
机构
[1] Egyet Ter 1, H-9026 Gyor, Hungary
关键词
CogInfoCom; VR education; cognitive process;
D O I
10.1109/coginfocom47531.2019.9089916
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Modern education is progressively encouraging the use of innovative educational platforms. The constant availability of information, regardless of space, and the possibility of online learning are increasingly demanding the development of 3D VR curricula beside e-Learning. This paper examines VR educational materials- produced at Hungarian universities - in terms of spatial awareness, collaboration,-mobile applications, digital fragmentation, digital workflow analysis and cognitive processes. The examination was done on MaxWhere platform. This was the first time VR learning material was developed at a large scale by lecturers who had no knowledge of MaxWhere prior to this work. An important finding of the study is that with the advancement of ED-TECH there is also a change in methodology in education. The purpose of this article is to provide guidelines for developing educational materials-, so that curriculum developers can better understand what kinds of VR learning materials are worth developing and are able to most effectively stimulate the development of cognitive processes.
引用
收藏
页码:483 / 489
页数:7
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