A Ubiquitous 3D Graphics Modeler for Mobile Devices

被引:3
|
作者
Nishino, Hiroaki [1 ]
Shiihara, Kenji [1 ]
Kagawa, Tsuneo [1 ]
Utsumiya, Kouichi [1 ]
机构
[1] Oita Univ, Dept Comp Sci & Intelligent Syst, Oita 8701192, Japan
关键词
3D computer graphics; mobile 3D graphics; interactive evolutionary computation; ubiquitous computing; genetic algorithm;
D O I
10.1109/ISPA.2008.83
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We propose a method to provide an intuitive computer graphics authoring environment usable on tiny mobile devices. We adopted a 3D authoring method based on interactive evolutionary computation (IEC). It allows users to intuitively produce high quality graphics contents on site by evolving a set of 3D models using genetic algorithm (GA). The proposed system enables the users to easily design 3D graphics contents by using a mobile device anywhere at any time without sacrificing visual quality. The proposed system employed "thin client" architecture because the computing power of the mobile devices is not enough to render realistic 3D objects. The mobile client plays a role for handling user interactions and transmitting data to/from the server whereas the server is responsible for heavy graphics processing. Providing good user interface is a crucial factor for mobile software design. We prototyped three different GUI layouts and conducted a comparative experiment to figure out which design is preferable.
引用
收藏
页码:502 / 509
页数:8
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