Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments

被引:0
|
作者
Hirsch, Linda [1 ]
George, Ceenu [2 ]
Butz, Andreas [1 ]
机构
[1] Ludwig Maximilians Univ Munchen, Munich, Germany
[2] Univ Augsburg, Augsburg, Germany
关键词
traces; traces of use; asynchronous; social VE; framework; social presence; REALITY;
D O I
10.1109/TVCG.2022.3203092
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Creating social Virtual Environments (VEs) is an ongoing challenge. Traces of prior human interactions, or traces of use, are used in Physical Environments (PEs) to create more meaningful relationships with the PE and the people within it. In this paper, we explore how the concept of traces of use can be transferred from PEs to VEs to increase known success factors for social VEs, such as increased social presence. First, we introduce a conceptualization and discussion (N = 4 expert interviews) of a "Traces in VEs" framework. Second, we evaluate the framework in two lab studies (N = 46 in total), exploring the effect of traces in (i) VE vs. PE, and (ii) on social presence. Our findings confirm that traces increase the feeling of social presence. However, their meaning may differ depending on the environment. Our framework offers a structured overview of relevant components and relationships that need to be considered when designing meaningful user experiences in VE using traces. Thus, our work is valuable for practitioners and researchers who systematically want to create social VEs.
引用
收藏
页码:3874 / 3884
页数:11
相关论文
共 50 条
  • [1] Guided exploration in virtual environments
    Beckhaus, S
    Eckel, G
    Strothotte, T
    [J]. STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VIII, 2001, 4297 : 426 - 435
  • [2] AN EXPLORATION OF IMMERSIVE VIRTUAL ENVIRONMENTS
    USOH, M
    SLATER, M
    [J]. ENDEAVOUR, 1995, 19 (01) : 34 - 38
  • [3] Design and evaluation of an adaptive framework for virtual learning environments
    Alshammari, Mohammad T.
    [J]. INTERNATIONAL JOURNAL OF ADVANCED AND APPLIED SCIENCES, 2020, 7 (05): : 39 - 51
  • [4] A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments
    Slater, M
    Wilbur, S
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (06): : 603 - 616
  • [5] The social ontology of virtual environments
    Brey, P
    [J]. AMERICAN JOURNAL OF ECONOMICS AND SOCIOLOGY, 2003, 62 (01) : 269 - 282
  • [6] Framework for Virtual Cognitive Experiment in Virtual Geographic Environments
    Zhang, Fan
    Hu, Mingyuan
    Che, Weitao
    Lin, Hui
    Fang, Chaoyang
    [J]. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2018, 7 (01)
  • [7] The Virtual World Framework: Collaborative Virtual Environments on the Web
    Burns, Eric
    Easter, David
    Chadwick, Rob
    Smith, David A.
    Rosengrant, Carl
    [J]. 2014 IEEE VIRTUAL REALITY (VR), 2014, : 165 - 166
  • [8] Design engineering in virtual environments
    Loftin, RB
    [J]. COMMUNICATIONS OF THE ACM, 2001, 44 (12) : 49 - 50
  • [9] Collaborative virtual design environments
    Ragusa, JM
    Bochenek, GM
    [J]. COMMUNICATIONS OF THE ACM, 2001, 44 (12) : 40 - 43
  • [10] The architectural design of virtual environments
    Bridges, A
    Charitos, D
    [J]. CAAD FUTURES 1997, 1997, : 719 - 732