共 50 条
- [2] Use of Mobile Application to Improve Active Learning and Student Participation in the Computer Science Classroom [J]. PROCEEDINGS OF THE 45TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE'14), 2014, : 717 - 717
- [5] A MOBILE APPLICATION TO PROMOTE ATTENDANCE AND PARTICIPATION IN THE CLASSROOM [J]. 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 8111 - 8118
- [7] Youth Motivations for Program Participation [J]. JOURNAL OF YOUTH DEVELOPMENT, 2016, 11 (03): : 7 - 25
- [8] Use of Mobile Phones and Tablets amongst Spanish Seniors: Barriers and Motivations [J]. PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE), 2020, : 50 - 58
- [9] The Health Map: A mobile application proposal for social participation [J]. 2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2017,
- [10] Exploring motivations for participation in a consumer boycott [J]. ADVANCES IN CONSUMER RESEARCH, VOLUME XXIX, 2002, 29 : 363 - 369