Portal Rendering and Creation Interactions in Virtual Reality

被引:1
|
作者
Ablett, Daniel [1 ]
Cunningham, Andrew [1 ]
Lee, Gun A. [1 ]
Thomas, Bruce H. [1 ]
机构
[1] Univ South Australia, Adelaide, SA, Australia
基金
澳大利亚研究理事会;
关键词
Computing methodologies; Computer graphics; Graphics systems and interfaces; Virtual reality; Human-centered computing; Human computer interaction (HCI); Interaction techniques;
D O I
10.1109/ISMAR55827.2022.00030
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Transformative portals are a novel technique for supporting visualizations and interactions between locations that are not co-located in virtual reality (VR). We are interested in improving upon current portal rendering for VR, and supporting VR users to create new portals quickly and accurately. In this paper, we introduce a new high-level algorithm for rendering transformative portals in VR and present the benefits of our approach. By leveraging single-pass stereo and stencil portal rendering, we developed our algorithm to support multiple portals with "infinite" recursion, while running performant on mobile VR devices. We then benchmarked our performance against other common portal rendering implementations. In addition, we focused our research on VR interactions for handheld portals, in which the initial placement of the portal's destination is imperative to its effectiveness. In this paper, we present four new portal creation interactions for handheld portals: fishing reel, raycast with fishing reel, marker, and projectile curve. Based on existing research, we also established standard controls for fine-grained portal manipulation. In a user study, we compared and evaluated how well the creation interactions performed and argue that projectile curve is the most suitable general-purpose technique.
引用
收藏
页码:160 / 168
页数:9
相关论文
共 50 条
  • [1] Virtual reality Mixing, rendering, believability
    Rumsey, Francis
    [J]. JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 2016, 64 (12): : 1073 - 1077
  • [2] Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality
    Vizcay, Sebastian
    Kourtesis, Panagiotis
    Argelaguet, Ferran
    Pacchierotti, Claudio
    Marchal, Maud
    [J]. 28TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2022, 2022,
  • [3] VIRTUAL JEWEL RENDERING FOR AUGMENTED REALITY ENVIRONMENTS
    Eisert, Peter
    Jacquemin, Christian
    Hilsmann, Anna
    [J]. 2010 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, 2010, : 1813 - 1816
  • [4] RayCaching: Amortized Isosurface Rendering for Virtual Reality
    Nysjo, F.
    Malmberg, F.
    Nystrom, I.
    [J]. COMPUTER GRAPHICS FORUM, 2020, 39 (01) : 220 - 230
  • [5] Latency Requirements for Foveated Rendering in Virtual Reality
    Albert, Rachel
    Patney, Anjul
    Luebke, David
    Kim, Joohwan
    [J]. ACM TRANSACTIONS ON APPLIED PERCEPTION, 2017, 14 (04)
  • [6] PBVR: Physically Based Rendering in Virtual Reality
    Tozlu, Yavuz Selim
    Zhou, Huiyang
    [J]. 2023 IEEE INTERNATIONAL SYMPOSIUM ON WORKLOAD CHARACTERIZATION, IISWC, 2023, : 77 - 86
  • [7] Gaze-Contingent Rendering in Virtual Reality
    Zhu, Fang
    Lu, Ping
    Li, Pin
    Sheng, Bin
    Mao, Lijuan
    [J]. ADVANCES IN COMPUTER GRAPHICS, CGI 2020, 2020, 12221 : 16 - 23
  • [8] RHapTor: Rendering Haptic Torques for Virtual Reality
    Roice, Kevin
    Koulieris, George A.
    [J]. PROCEEDINGS OF SIGGRAPH 2022 POSTERS, SIGGRAPH 2022, 2022,
  • [9] Vegetation Rendering Optimization for Virtual Reality Systems
    Zhang, Zilong
    Luo, Xun
    Maria Gabriela, Salazar Vaca
    Danny Alberto, Espinoza Castro
    Chen, Yi
    [J]. 2017 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2017), 2017, : 397 - 399
  • [10] Research of Tree Modeling and Rendering in Virtual Reality
    Li, Yao
    Yu, Chen
    [J]. MICRO NANO DEVICES, STRUCTURE AND COMPUTING SYSTEMS, 2011, 159 : 487 - +