Design and development of an immersive virtual reality news application: a case study of the SARS event

被引:11
|
作者
Wu, Huiyue [1 ,2 ]
Cai, Tong [1 ]
Liu, Yingxin [1 ]
Luo, Dan [1 ]
Zhang, Zhian [1 ,2 ]
机构
[1] Sun Yat Sen Univ, Sch Commun & Design, Guangzhou, Peoples R China
[2] Guangdong Key Lab Big Data Anal & Simulat Publ Op, Guangzhou, Peoples R China
基金
中国国家自然科学基金;
关键词
Immersive journalism; Virtual reality; User experience; Media effects; JOURNALISM; EXPERIENCE; CREDIBILITY; ATTITUDES; EMPATHY;
D O I
10.1007/s11042-020-09863-w
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years, virtual reality (VR) technologies have been applied to the field of journalism, where the concept of immersive VR news has been proposed. However, despite the fanfare, strong response, and sensational effect caused by its advent, immersive VR news remains a novel journalism paradigm that faces new challenges in its production process. Currently, there is a lack of a unified design framework, and, since most studies in this area have focused on non-interactive VR news, the understanding of the effects of more interactive VR technologies on the news consumer remains inadequate. In this study, we propose a more practical design framework for immersive VR news products. Following this framework, we designed a VR news application and conducted user evaluation in terms of media effects and user experience. Based on the experimental findings, which demonstrated that non-interactive VR news products resulted in a distracting user experience and less immersion, while interactive VR news offered improved media effects and user experience, we then derived concrete design guidelines for immersive VR news design. Finally, we highlight that this study provides a theoretical and practical reference framework for the further study of VR news.
引用
收藏
页码:2773 / 2796
页数:24
相关论文
共 50 条
  • [1] Design and development of an immersive virtual reality news application: a case study of the SARS event
    Huiyue Wu
    Tong Cai
    Yingxin Liu
    Dan Luo
    Zhian Zhang
    Multimedia Tools and Applications, 2021, 80 : 2773 - 2796
  • [2] The Potential of Immersive Virtual Reality for the Study of Event Perception
    Misersky, Julia
    Peeters, David
    Flecken, Monique
    FRONTIERS IN VIRTUAL REALITY, 2022, 3
  • [3] Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults
    Guillen-Sanz, Henar
    Miguel-Alonso, Ines
    Varona, Itziar Quevedo
    Rodriguez-Garcia, Bruno
    HUMAN-COMPUTER INTERACTION - INTERACT 2023, PT IV, 2023, 14145 : 444 - 448
  • [4] Immersive virtual reality news: A study of user experience and media effects
    Wu, Huiyue
    Cai, Tong
    Luo, Dan
    Liu, Yingxin
    Zhang, Zhian
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2021, 147 (147)
  • [5] Immersive Virtual Reality in older people: a case study
    Campo Prieto, Pablo
    RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2021, (39): : 1001 - 1005
  • [6] Interaction in an immersive virtual reality application
    Szabo, B. Katalin
    2019 10TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2019), 2019, : 35 - 40
  • [7] Virtual reality approaches for immersive design
    Weidlich, D.
    Cser, L.
    Polzin, T.
    Cristiano, D.
    Zickner, H.
    INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM, 2009, 3 (02): : 103 - 108
  • [8] Virtual reality approaches for immersive design
    Weidlich, D.
    Cser, L.
    Polzin, T.
    Cristiano, D.
    Zickner, H.
    CIRP ANNALS-MANUFACTURING TECHNOLOGY, 2007, 56 (01) : 139 - 142
  • [9] Application of Immersive Virtual Reality Interactive Technology in Art Design Teaching
    Ruan, Ying
    COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE, 2022, 2022
  • [10] Application of Full Immersive Virtual Reality Technology to Architectural Design Communication
    Huang Y.-H.
    Chen J.-Q.
    Journal of the Chinese Institute of Civil and Hydraulic Engineering, 2019, 31 (02): : 141 - 152