Real-time, High-resolution Depth Upsampling on Embedded Accelerators

被引:1
|
作者
Langerman, David [1 ]
George, Alan [1 ]
机构
[1] Univ Pittsburgh, NSF SHREC Ctr, ECE Dept, 4420 Bayard St,Suite 560, Pittsburgh, PA 15213 USA
基金
美国国家科学基金会;
关键词
Real time; depth upsampling; time-of-flight sensor; FPGA; GPU; high-level synthesis; image processing;
D O I
10.1145/3436878
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
High-resolution, low-latency apps in computer vision are ubiquitous in today's world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps.
引用
收藏
页数:22
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