Wavelet-Based Geometry Coding for 3D Mesh Using Space Frequency Quantization

被引:0
|
作者
El-Leithy, Shymaa T. [1 ]
Sheta, Walaa M. [1 ]
机构
[1] Mubarak City Sci Res, Informat Res Inst, Alexandria, Egypt
关键词
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暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Recently, 3D objects are used in several applications such as animations, virtual reality and visualization. These applications often require a huge amount of data storage and transmission. Since most applications require compact storage, fast transmission, in this paper, we present a novel procedure for compression and coding of three-dimensional (3-D) semi-regular meshes using wavelet transform. This procedure is based on Space frequency quantization (SFQ) which is used to minimize distortion error of the reconstructed mesh for a different bit-rate constraint. Our experiments show that the 3D SFQ code over performs progressive geometry coder (PGC) in terms of the quality of compressed meshes. Moreover, bit-stream can be truncated at any point and still decode reasonable visual quality meshes.
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收藏
页码:1081 / 1086
页数:6
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