Visual arts;
emotional development;
systems design;
emotional design;
humanism;
immersion;
story-driven system;
technology;
video games;
D O I:
10.5294/pacla.2022.25.4.3
中图分类号:
G2 [信息与知识传播];
学科分类号:
05 ;
0503 ;
摘要:
Video games have burst into prominence in today's society and have revo-lutionized how we interact with machines. This article deals with emotional design and immersion in story-driven video games. The primary purpose is to discuss emotional design and immersion regarding the central characters of the video game Detroit: Become Human (Quantic Dream, 2018), which are three androids named Markus, Connor, and Kara. The main result shows that the design of this video game enables the player to experience the con-flicts posed by the story-driven system, which facilitates emotional immer-sion beyond the cognitive experience, thus confirming that the video game is a powerful medium for promoting a humanist position.