Gender differences in learning preferences among participants of serious business games

被引:27
|
作者
Garber, Lawrence L. [1 ]
Hyatt, Eva M. [2 ]
Boya, Unal O. [3 ]
机构
[1] Elon Univ, Univ North Carolina Chapel Hill, Elon, NC 27244 USA
[2] Appalachian State Univ, Univ South Carolina, Boone, NC 28608 USA
[3] Appalachian State Univ, Univ North Carolina Chapel Hill, Boone, NC 28608 USA
来源
关键词
Marketing games; Serious business games; Learning styles; Gender; Experiential learning theory; Kolb learning styles inventory; EQUIVALENCE; SIMULATION;
D O I
10.1016/j.ijme.2017.02.001
中图分类号
F [经济];
学科分类号
02 ;
摘要
We examine gender differences in learning style revealed by attitudinal response to participation in serious business games. Two hundred twenty undergraduate business students played The Marketing Game! and completed exit surveys soliciting their attitudes toward the game experience, as well as an inventory revealing learning styles. Results extend empirical support for previously developed female and male learner profiles to learning game participants. Results also indicate games to be a rather different experience across genders, though a positive learning experience for both. Pedagogical implications are discussed. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:11 / 29
页数:19
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