Shall We Play a Game? How the Behavior of Others Influences Strategy Selection in a Multiplayer Game

被引:10
|
作者
Ross, Travis L. [1 ]
Weaver, Andrew J. [1 ]
机构
[1] Indiana Univ, Dept Telecommun, Bloomington, IN 47405 USA
关键词
observational learning; video games; griefing; norms; aggression; VIOLENT VIDEO GAMES; AGGRESSION; ACCESSIBILITY; MOTIVATIONS; ANOMALIES; COGNITION; CASCADES; THOUGHTS; AROUSAL; MODEL;
D O I
10.1027/1864-1105/a000068
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Over the course of the last decade, many games have shifted from single player to shared social experiences. Yet, most research examining antisocial behavior has focused on coded content and ignored the influence of other players. This paper examines the influence of the behavior of another player on strategy selection, and the formation of expectations, enjoyment, frustration, and state aggression. It reports an experiment examining antisocial griefing behavior in the multiplayer game Neverwinter Nights, where observational learning, revenge seeking, and expectation formation are tested. The results show that (a) the first encounter that a player has in a game shapes both behavior and expectations; (b) environments that facilitate expectation of cooperation will lead to retaliation against players who grief, whereas environments that facilitate expectations of griefing will increase the frequency of griefing, but not the frequency of retaliation against players who grief; and (c) griefing decreases enjoyment, increases frustration, and increases state aggression for the recipient.
引用
收藏
页码:102 / 112
页数:11
相关论文
共 50 条
  • [1] Shall we play a laser squash game?
    Monroy Lafuente, Laura
    [J]. OPTICA PURA Y APLICADA, 2021, 54 (04):
  • [2] How Shall We Play a Game? A Game-theoretical Model for Cyber-warfare Games
    Bao, Tiffany
    Shoshitaishvili, Yan
    Wang, Ruoyu
    Kruegel, Christopher
    Vigna, Giovanni
    Brumley, David
    [J]. 2017 IEEE 30TH COMPUTER SECURITY FOUNDATIONS SYMPOSIUM (CSF), 2017, : 7 - 21
  • [3] WHAT GAME SHALL WE PLAY - HUTCHINS,P
    GALDA, L
    [J]. READING TEACHER, 1991, 44 (09): : 666 - 674
  • [4] How Long Will We Play the Ostrich Game?
    Pina, Ileana L.
    [J]. CIRCULATION-HEART FAILURE, 2020, 13 (04)
  • [5] We Play a Game
    Hoffert, Barbara
    [J]. LIBRARY JOURNAL, 2018, 143 (09) : 62 - 63
  • [6] HOW THEY PLAY THE GAME - THE BEST CRITERION FOR RESIDENT SELECTION
    CASARELLA, WJ
    [J]. INVESTIGATIVE RADIOLOGY, 1990, 25 (07) : 860 - 860
  • [7] Shall We Get Back in the Game?
    Burstein, Michael C.
    [J]. MANUFACTURING ENGINEERING, 2009, 142 (05): : 14 - 15
  • [8] Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer Online role-playing game play
    Smyth, Joshua M.
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2007, 10 (05): : 717 - 721
  • [9] Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game
    Castaneda, Lisa
    Sidhu, Manrita Kaur
    Azose, Jonathan J.
    Swanson, Tom
    [J]. INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2016, 8 (04) : 1 - 24
  • [10] Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
    Bowman, Nicholas David
    Weber, Rene
    Tamborini, Ron
    Sherry, John
    [J]. MEDIA PSYCHOLOGY, 2013, 16 (01) : 39 - 64