Distributed ε-Nash equilibrium seeking in aggregative games with approximation

被引:0
|
作者
Xu, Gehui [1 ,2 ]
Chen, Guanpu [1 ,3 ]
Qi, Hongsheng [1 ,2 ]
Hong, Yiguang [1 ,4 ]
机构
[1] Acad Math & Syst Sci, Key Lab Syst & Control, Beijing 100190, Peoples R China
[2] Univ Chinese Acad Sci, Sch Math Sci, Beijing 100049, Peoples R China
[3] JD Explore Acad, Beijing 100176, Peoples R China
[4] Tongji Univ, Shanghai Res Inst Intelligent Autonomous Syst, Dept Control Sci & Engn, Shanghai 201210, Peoples R China
基金
中国国家自然科学基金; 国家重点研发计划;
关键词
ALGORITHMS;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we aim to design a distributed approximate algorithm for seeking Nash equilibria of an aggregative game. Because players' actions are constrained by local feasible sets, one of the most popular methods is to employ projection operators. However, it may be hard to get the exact projection points in practice due to complex set constraints. Inspired by the advantage of the projection on hyperplanes, we promote to use inscribed polyhedrons to approximate players' local sets, which yields a related approximate game model. Then we propose a distributed algorithm to seek the Nash equilibrium of the approximate game. The projection in the algorithm is replaced by a standard quadratic program with linear constraints, which can reduce the computational complexity. Moreover, we show that the equilibrium of the proposed algorithm induces an epsilon-Nash equilibrium of the original game.
引用
收藏
页码:1293 / 1298
页数:6
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