A State-based Game Attention Model for Cloud Gaming

被引:0
|
作者
Babaei, Ebrahim [1 ]
Hashemi, Mahmoud Reza [1 ]
Shirmohammadi, Shervin [1 ,2 ]
机构
[1] Univ Tehran, Coll Engn, Sch Elect & Comp Engn, MPL, Tehran, Iran
[2] Univ Ottawa, Sch Elect Engn & Comp Sci, DISCOVER Lab, Distributed & Collaborat Virtual Environments Res, Ottawa, ON, Canada
关键词
Cloud gaming; game state; visual attention; visual attention model;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
One of the main promises of cloud gaming, an emerging and growing market in the gaming industry, is its lack of dependence on high-end hardware. To fulfill its goal of enabling anyone to play their favorite games whenever, wherever and on any device, it requires high bandwidth, which remains a major challenge. One solution is to model or predict the players' visual attention map and allocate bitrate accordingly, thereby reducing the bandwidth. The first step of this solution is to predict the players' visual attention maps, which is the objective of our work. In this paper, we demonstrate experimentally that the predicted visual attention maps can be further improved by incorporating game state. Furthermore, we propose a game attention model based on game states. To evaluate the model, we have prepared a 92 minute dataset of states of three games. The results indicate that incorporating game states into visual attention models improves the accuracy of the predicted attention maps by 17.4% on average.
引用
收藏
页码:34 / 36
页数:3
相关论文
共 50 条
  • [1] Efficient Bitrate Reduction Using A Game Attention Model in Cloud Gaming
    Ahmadi, Hamed
    Khoshnood, Sepideh
    Hashemi, Mahmoud Reza
    Shirmohammadi, Shervin
    [J]. 2013 IEEE INTERNATIONAL SYMPOSIUM ON HAPTIC AUDIO-VISUAL ENVIRONMENTS AND GAMES (HAVE 2013), 2013, : 103 - 108
  • [2] A game attention model for efficient bit rate allocation in cloud gaming
    Hamed Ahmadi
    Saman Zad Tootaghaj
    Mahmoud Reza Hashemi
    Shervin Shirmohammadi
    [J]. Multimedia Systems, 2014, 20 : 485 - 501
  • [3] A game attention model for efficient bit rate allocation in cloud gaming
    Ahmadi, Hamed
    Tootaghaj, Saman Zad
    Hashemi, Mahmoud Reza
    Shirmohammadi, Shervin
    [J]. MULTIMEDIA SYSTEMS, 2014, 20 (05) : 485 - 501
  • [4] Game Audio Impacts on Players' Visual Attention, Model Performance for Cloud Gaming
    Saaty, Morva
    Hashemi, Mahmoud Reza
    [J]. 2022 ACM SYMPOSIUM ON EYE TRACKING RESEARCH AND APPLICATIONS, ETRA 2022, 2022,
  • [5] A Skill-Based Visual Attention Model for Cloud Gaming
    Ahmadi, Hamed
    Zadtootaghaj, Saman
    Pakdaman, Farhad
    Hashemi, Mahmoud Reza
    Shirmohammadi, Shervin
    [J]. IEEE ACCESS, 2021, 9 : 12332 - 12347
  • [6] State-based Attack Detection for Cloud
    Chen, Chia-Mei
    Guan, D. J.
    Huang, Yu-Zhi
    Ou, Ya-Hui
    [J]. IEEE INTERNATIONAL SYMPOSIUM ON NEXT-GENERATION ELECTRONICS 2013 (ISNE 2013), 2013,
  • [7] State-Based Model Slicing: A Survey
    Androutsopoulos, Kelly
    Clark, David
    Harman, Mark
    Krinke, Jens
    Tratt, Laurence
    [J]. ACM COMPUTING SURVEYS, 2013, 45 (04)
  • [8] A dynamic state-based model of crowds
    Amos, Martyn
    Gainer, Paul
    Gwynne, Steve
    Templeton, Anne
    [J]. SAFETY SCIENCE, 2024, 175
  • [9] A state-based model of sensor protocols
    Gouda, Mohamed G.
    Choi, Young-ri
    [J]. PRINCIPLES OF DISTRIBUTED SYSTEMS, 2006, 3974 : 246 - +
  • [10] A state-based model of sensor protocols
    Choi, Young-ri
    Gouda, Mohamed G.
    [J]. THEORETICAL COMPUTER SCIENCE, 2012, 458 : 61 - 75