A Multi-pronged Redesign to Reduce Gaming the System

被引:2
|
作者
Li, Yuanyuan [1 ]
Zou, Xiaotian [1 ]
Ma, Zhenjun [1 ]
Baker, Ryan S. [2 ]
机构
[1] Learnta Inc, 1460 Broadway St, New York, NY 10036 USA
[2] Univ Penn, 3700 Walnut St, Philadelphia, PA 19104 USA
关键词
Gaming the system; Learning engineering; Iterative redesign; Interactive learning environments;
D O I
10.1007/978-3-031-11647-6_64
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Despite almost two decades of interest in reducing gaming the system in interactive learning environments, gaming continues as a key factor reducing student learning outcomes and contributing to poorer learning outcomes. In this study, we redesigned the Kupei learning system by implementing a combined set of three interventions aimed at mitigating the impact of the two gaming behaviors we documented. Our results show evidence of a possible positive effect of the combined gaming prevention intervention at reducing the second type of gaming behavior within our system, however, it was not as successful at mitigating the first type of gaming behavior.
引用
收藏
页码:334 / 337
页数:4
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