Operationalizing physical literacy: The potential of active video games

被引:17
|
作者
Sun, Haichun [1 ]
机构
[1] Univ S Florida, Coll Educ, Dept Teaching & Learning, Tampa, FL 33620 USA
关键词
Exergaming; Motivation; Motor skill learning; Physical activity; Physical education; SITUATIONAL INTEREST; MOVEMENT; EDUCATION; IMPACT; METAANALYSIS; CURRICULUM; EXERGAMES; CHILDREN; HEALTH;
D O I
10.1016/j.jshs.2015.03.006
中图分类号
F [经济];
学科分类号
02 ;
摘要
The core idea of physical literacy is a mind-body integrated, holistic approach to physical activity. A physically literate individual is expected to be cognitively knowledgeable, physically competent, and mentally motivated for a physically active life throughout the lifespan. The advancement of technology in recent years, especially those in active video games (AVGs), seems to have allowed the mind-body integrated physical activity accessible to children at all ages. This article reviews findings from research and critique research on AVGs in light with the theoretical and pedagogical tenets of physical literacy and, on the basis of the review, elaborates the potential that AVGs could contribute to enhancing children's physical literacy. Copyright (c) 2015, Shanghai University of Sport. Production and hosting by Elsevier B.V. All rights reserved.
引用
收藏
页码:145 / 149
页数:5
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